| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// GPU mapped memory accessor.
- /// </summary>
- public class MemoryAccessor
- {
- private GpuContext _context;
- /// <summary>
- /// Creates a new instance of the GPU memory accessor.
- /// </summary>
- /// <param name="context">GPU context that the memory accessor belongs to</param>
- public MemoryAccessor(GpuContext context)
- {
- _context = context;
- }
- /// <summary>
- /// Reads a byte array from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="size">Size of the data in bytes</param>
- /// <returns>Byte array with the data</returns>
- public byte[] ReadBytes(ulong gpuVa, ulong size)
- {
- return GetSpan(gpuVa, size).ToArray();
- }
- /// <summary>
- /// Gets a read-only span of data from GPU mapped memory.
- /// This reads as much data as possible, up to the specified maximum size.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="maxSize">Maximum size of the data</param>
- /// <returns>The span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
- return _context.PhysicalMemory.GetSpan(processVa, size);
- }
- /// <summary>
- /// Reads a structure from GPU mapped memory.
- /// </summary>
- /// <typeparam name="T">Type of the structure</typeparam>
- /// <param name="gpuVa">GPU virtual address where the structure is located</param>
- /// <returns>The structure at the specified memory location</returns>
- public T Read<T>(ulong gpuVa) where T : struct
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- ulong size = (uint)Marshal.SizeOf<T>();
- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
- }
- /// <summary>
- /// Reads a 32-bits signed integer from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the value is located</param>
- /// <returns>The value at the specified memory location</returns>
- public int ReadInt32(ulong gpuVa)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
- }
- /// <summary>
- /// Reads a 64-bits unsigned integer from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the value is located</param>
- /// <returns>The value at the specified memory location</returns>
- public ulong ReadUInt64(ulong gpuVa)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
- }
- /// <summary>
- /// Reads a 8-bits unsigned integer from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the value is located</param>
- /// <param name="value">The value to be written</param>
- public void WriteByte(ulong gpuVa, byte value)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, MemoryMarshal.CreateSpan(ref value, 1));
- }
- /// <summary>
- /// Writes a 32-bits signed integer to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the value into</param>
- /// <param name="value">The value to be written</param>
- public void Write(ulong gpuVa, int value)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, BitConverter.GetBytes(value));
- }
- /// <summary>
- /// Writes data to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the data into</param>
- /// <param name="data">The data to be written</param>
- public void Write(ulong gpuVa, Span<byte> data)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, data);
- }
- }
- }
|