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- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
- /// </summary>
- class Buffer : IRange, IDisposable
- {
- private readonly GpuContext _context;
- /// <summary>
- /// Host buffer object.
- /// </summary>
- public IBuffer HostBuffer { get; }
- /// <summary>
- /// Start address of the buffer in guest memory.
- /// </summary>
- public ulong Address { get; }
- /// <summary>
- /// Size of the buffer in bytes.
- /// </summary>
- public ulong Size { get; }
- /// <summary>
- /// End address of the buffer in guest memory.
- /// </summary>
- public ulong EndAddress => Address + Size;
- private int[] _sequenceNumbers;
- /// <summary>
- /// Creates a new instance of the buffer.
- /// </summary>
- /// <param name="context">GPU context that the buffer belongs to</param>
- /// <param name="address">Start address of the buffer</param>
- /// <param name="size">Size of the buffer in bytes</param>
- public Buffer(GpuContext context, ulong address, ulong size)
- {
- _context = context;
- Address = address;
- Size = size;
- HostBuffer = context.Renderer.CreateBuffer((int)size);
- _sequenceNumbers = new int[size / MemoryManager.PageSize];
- Invalidate();
- }
- /// <summary>
- /// Gets a sub-range from the buffer.
- /// </summary>
- /// <remarks>
- /// This can be used to bind and use sub-ranges of the buffer on the host API.
- /// </remarks>
- /// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
- /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
- /// <returns>The buffer sub-range</returns>
- public BufferRange GetRange(ulong address, ulong size)
- {
- int offset = (int)(address - Address);
- return new BufferRange(HostBuffer, offset, (int)size);
- }
- /// <summary>
- /// Checks if a given range overlaps with the buffer.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes of the range</param>
- /// <returns>True if the range overlaps, false otherwise</returns>
- public bool OverlapsWith(ulong address, ulong size)
- {
- return Address < address + size && address < EndAddress;
- }
- /// <summary>
- /// Performs guest to host memory synchronization of the buffer data.
- /// </summary>
- /// <remarks>
- /// This causes the buffer data to be overwritten if a write was detected from the CPU,
- /// since the last call to this method.
- /// </remarks>
- /// <param name="address">Start address of the range to synchronize</param>
- /// <param name="size">Size in bytes of the range to synchronize</param>
- public void SynchronizeMemory(ulong address, ulong size)
- {
- int currentSequenceNumber = _context.SequenceNumber;
- bool needsSync = false;
- ulong buffOffset = address - Address;
- ulong buffEndOffset = (buffOffset + size + MemoryManager.PageMask) & ~MemoryManager.PageMask;
- int startIndex = (int)(buffOffset / MemoryManager.PageSize);
- int endIndex = (int)(buffEndOffset / MemoryManager.PageSize);
- for (int index = startIndex; index < endIndex; index++)
- {
- if (_sequenceNumbers[index] != currentSequenceNumber)
- {
- _sequenceNumbers[index] = currentSequenceNumber;
- needsSync = true;
- }
- }
- if (!needsSync)
- {
- return;
- }
- (ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size, ResourceName.Buffer);
- for (int index = 0; index < modifiedRanges.Length; index++)
- {
- (ulong mAddress, ulong mSize) = modifiedRanges[index];
- int offset = (int)(mAddress - Address);
- HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize));
- }
- }
- /// <summary>
- /// Performs copy of all the buffer data from one buffer to another.
- /// </summary>
- /// <param name="destination">The destination buffer to copy the data into</param>
- /// <param name="dstOffset">The offset of the destination buffer to copy into</param>
- public void CopyTo(Buffer destination, int dstOffset)
- {
- HostBuffer.CopyTo(destination.HostBuffer, 0, dstOffset, (int)Size);
- }
- /// <summary>
- /// Flushes a range of the buffer.
- /// This writes the range data back into guest memory.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes of the range</param>
- public void Flush(ulong address, ulong size)
- {
- int offset = (int)(address - Address);
- byte[] data = HostBuffer.GetData(offset, (int)size);
- _context.PhysicalMemory.Write(address, data);
- }
- /// <summary>
- /// Invalidates all the buffer data, causing it to be read from guest memory.
- /// </summary>
- public void Invalidate()
- {
- HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
- }
- /// <summary>
- /// Disposes the host buffer.
- /// </summary>
- public void Dispose()
- {
- HostBuffer.Dispose();
- }
- }
- }
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