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- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Sampler pool.
- /// </summary>
- class SamplerPool : Pool<Sampler>
- {
- private int _sequenceNumber;
- /// <summary>
- /// Constructs a new instance of the sampler pool.
- /// </summary>
- /// <param name="context">GPU context that the sampler pool belongs to</param>
- /// <param name="address">Address of the sampler pool in guest memory</param>
- /// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
- public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
- /// <summary>
- /// Gets the sampler with the given ID.
- /// </summary>
- /// <param name="id">ID of the sampler. This is effectively a zero-based index</param>
- /// <returns>The sampler with the given ID</returns>
- public override Sampler Get(int id)
- {
- if ((uint)id >= Items.Length)
- {
- return null;
- }
- if (_sequenceNumber != Context.SequenceNumber)
- {
- _sequenceNumber = Context.SequenceNumber;
- SynchronizeMemory();
- }
- Sampler sampler = Items[id];
- if (sampler == null)
- {
- ulong address = Address + (ulong)(uint)id * DescriptorSize;
- ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
- SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
- sampler = new Sampler(Context, descriptor);
- Items[id] = sampler;
- }
- return sampler;
- }
- /// <summary>
- /// Implementation of the sampler pool range invalidation.
- /// </summary>
- /// <param name="address">Start address of the range of the sampler pool</param>
- /// <param name="size">Size of the range being invalidated</param>
- protected override void InvalidateRangeImpl(ulong address, ulong size)
- {
- ulong endAddress = address + size;
- for (; address < endAddress; address += DescriptorSize)
- {
- int id = (int)((address - Address) / DescriptorSize);
- Sampler sampler = Items[id];
- if (sampler != null)
- {
- sampler.Dispose();
- Items[id] = null;
- }
- }
- }
- /// <summary>
- /// Deletes a given sampler pool entry.
- /// The host memory used by the sampler is released by the driver.
- /// </summary>
- /// <param name="item">The entry to be deleted</param>
- protected override void Delete(Sampler item)
- {
- item?.Dispose();
- }
- }
- }
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