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- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Texture;
- using System;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- /// <summary>
- /// Performs a buffer to buffer, or buffer to texture copy.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- private void CopyBuffer(GpuState state, int argument)
- {
- var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
- var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
- bool srcLinear = (argument & (1 << 7)) != 0;
- bool dstLinear = (argument & (1 << 8)) != 0;
- bool copy2D = (argument & (1 << 9)) != 0;
- int size = cbp.XCount;
- if (size == 0)
- {
- return;
- }
- if (copy2D)
- {
- // Buffer to texture copy.
- int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
- int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
- var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
- var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
- var srcCalculator = new OffsetCalculator(
- src.Width,
- src.Height,
- cbp.SrcStride,
- srcLinear,
- src.MemoryLayout.UnpackGobBlocksInY(),
- srcBpp);
- var dstCalculator = new OffsetCalculator(
- dst.Width,
- dst.Height,
- cbp.DstStride,
- dstLinear,
- dst.MemoryLayout.UnpackGobBlocksInY(),
- dstBpp);
- ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
- ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
- for (int y = 0; y < cbp.YCount; y++)
- for (int x = 0; x < cbp.XCount; x++)
- {
- int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y);
- int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y);
- ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
- ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
- ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
- _context.PhysicalMemory.Write(dstAddress, pixel);
- }
- }
- else
- {
- // Buffer to buffer copy.
- BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
- }
- }
- }
- }
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