ConfigurationState.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502
  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration.Hid;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Configuration.Hid;
  5. using Ryujinx.Configuration.System;
  6. using Ryujinx.Configuration.Ui;
  7. using Ryujinx.UI.Input;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. /// <summary>
  46. /// Used to toggle columns in the GUI
  47. /// </summary>
  48. public Columns GuiColumns { get; private set; }
  49. /// <summary>
  50. /// A list of directories containing games to be used to load games into the games list
  51. /// </summary>
  52. public ReactiveObject<List<string>> GameDirs { get; private set; }
  53. /// <summary>
  54. /// Enable or disable custom themes in the GUI
  55. /// </summary>
  56. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  57. /// <summary>
  58. /// Path to custom GUI theme
  59. /// </summary>
  60. public ReactiveObject<string> CustomThemePath { get; private set; }
  61. public UiSection()
  62. {
  63. GuiColumns = new Columns();
  64. GameDirs = new ReactiveObject<List<string>>();
  65. EnableCustomTheme = new ReactiveObject<bool>();
  66. CustomThemePath = new ReactiveObject<string>();
  67. }
  68. }
  69. /// <summary>
  70. /// Logger configuration section
  71. /// </summary>
  72. public class LoggerSection
  73. {
  74. /// <summary>
  75. /// Enables printing debug log messages
  76. /// </summary>
  77. public ReactiveObject<bool> EnableDebug { get; private set; }
  78. /// <summary>
  79. /// Enables printing stub log messages
  80. /// </summary>
  81. public ReactiveObject<bool> EnableStub { get; private set; }
  82. /// <summary>
  83. /// Enables printing info log messages
  84. /// </summary>
  85. public ReactiveObject<bool> EnableInfo { get; private set; }
  86. /// <summary>
  87. /// Enables printing warning log messages
  88. /// </summary>
  89. public ReactiveObject<bool> EnableWarn { get; private set; }
  90. /// <summary>
  91. /// Enables printing error log messages
  92. /// </summary>
  93. public ReactiveObject<bool> EnableError { get; private set; }
  94. /// <summary>
  95. /// Enables printing guest log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableGuest { get; private set; }
  98. /// <summary>
  99. /// Enables printing FS access log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  102. /// <summary>
  103. /// Controls which log messages are written to the log targets
  104. /// </summary>
  105. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  106. /// <summary>
  107. /// Enables or disables logging to a file on disk
  108. /// </summary>
  109. public ReactiveObject<bool> EnableFileLog { get; private set; }
  110. public LoggerSection()
  111. {
  112. EnableDebug = new ReactiveObject<bool>();
  113. EnableStub = new ReactiveObject<bool>();
  114. EnableInfo = new ReactiveObject<bool>();
  115. EnableWarn = new ReactiveObject<bool>();
  116. EnableError = new ReactiveObject<bool>();
  117. EnableGuest = new ReactiveObject<bool>();
  118. EnableFsAccessLog = new ReactiveObject<bool>();
  119. FilteredClasses = new ReactiveObject<LogClass[]>();
  120. EnableFileLog = new ReactiveObject<bool>();
  121. }
  122. }
  123. /// <summary>
  124. /// System configuration section
  125. /// </summary>
  126. public class SystemSection
  127. {
  128. /// <summary>
  129. /// Change System Language
  130. /// </summary>
  131. public ReactiveObject<Language> Language { get; private set; }
  132. /// <summary>
  133. /// Enables or disables Docked Mode
  134. /// </summary>
  135. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  136. /// <summary>
  137. /// Enables or disables multi-core scheduling of threads
  138. /// </summary>
  139. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  140. /// <summary>
  141. /// Enables integrity checks on Game content files
  142. /// </summary>
  143. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  144. /// <summary>
  145. /// Enables FS access log output to the console. Possible modes are 0-3
  146. /// </summary>
  147. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  148. /// <summary>
  149. /// Enable or disable ignoring missing services
  150. /// </summary>
  151. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  152. public SystemSection()
  153. {
  154. Language = new ReactiveObject<Language>();
  155. EnableDockedMode = new ReactiveObject<bool>();
  156. EnableMulticoreScheduling = new ReactiveObject<bool>();
  157. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  158. FsGlobalAccessLogMode = new ReactiveObject<int>();
  159. IgnoreMissingServices = new ReactiveObject<bool>();
  160. }
  161. }
  162. /// <summary>
  163. /// Hid configuration section
  164. /// </summary>
  165. public class HidSection
  166. {
  167. /// <summary>
  168. /// The primary controller's type
  169. /// </summary>
  170. public ReactiveObject<ControllerType> ControllerType { get; private set; }
  171. /// <summary>
  172. /// Enable or disable keyboard support (Independent from controllers binding)
  173. /// </summary>
  174. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  175. /// <summary>
  176. /// Keyboard control bindings
  177. /// </summary>
  178. public ReactiveObject<NpadKeyboard> KeyboardControls { get; private set; }
  179. /// <summary>
  180. /// Controller control bindings
  181. /// </summary>
  182. public ReactiveObject<NpadController> JoystickControls { get; private set; }
  183. public HidSection()
  184. {
  185. ControllerType = new ReactiveObject<ControllerType>();
  186. EnableKeyboard = new ReactiveObject<bool>();
  187. KeyboardControls = new ReactiveObject<NpadKeyboard>();
  188. JoystickControls = new ReactiveObject<NpadController>();
  189. }
  190. }
  191. /// <summary>
  192. /// Graphics configuration section
  193. /// </summary>
  194. public class GraphicsSection
  195. {
  196. /// <summary>
  197. /// Dumps shaders in this local directory
  198. /// </summary>
  199. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  200. /// <summary>
  201. /// Enables or disables Vertical Sync
  202. /// </summary>
  203. public ReactiveObject<bool> EnableVsync { get; private set; }
  204. public GraphicsSection()
  205. {
  206. ShadersDumpPath = new ReactiveObject<string>();
  207. EnableVsync = new ReactiveObject<bool>();
  208. }
  209. }
  210. /// <summary>
  211. /// The default configuration instance
  212. /// </summary>
  213. public static ConfigurationState Instance { get; private set; }
  214. /// <summary>
  215. /// The Ui section
  216. /// </summary>
  217. public UiSection Ui { get; private set; }
  218. /// <summary>
  219. /// The Logger section
  220. /// </summary>
  221. public LoggerSection Logger { get; private set; }
  222. /// <summary>
  223. /// The System section
  224. /// </summary>
  225. public SystemSection System { get; private set; }
  226. /// <summary>
  227. /// The Graphics section
  228. /// </summary>
  229. public GraphicsSection Graphics { get; private set; }
  230. /// <summary>
  231. /// The Hid section
  232. /// </summary>
  233. public HidSection Hid { get; private set; }
  234. /// <summary>
  235. /// Enables or disables Discord Rich Presence
  236. /// </summary>
  237. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  238. private ConfigurationState()
  239. {
  240. Ui = new UiSection();
  241. Logger = new LoggerSection();
  242. System = new SystemSection();
  243. Graphics = new GraphicsSection();
  244. Hid = new HidSection();
  245. EnableDiscordIntegration = new ReactiveObject<bool>();
  246. }
  247. public ConfigurationFileFormat ToFileFormat()
  248. {
  249. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  250. {
  251. Version = 1,
  252. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  253. LoggingEnableDebug = Logger.EnableDebug,
  254. LoggingEnableStub = Logger.EnableStub,
  255. LoggingEnableInfo = Logger.EnableInfo,
  256. LoggingEnableWarn = Logger.EnableWarn,
  257. LoggingEnableError = Logger.EnableError,
  258. LoggingEnableGuest = Logger.EnableGuest,
  259. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  260. LoggingFilteredClasses = Logger.FilteredClasses,
  261. EnableFileLog = Logger.EnableFileLog,
  262. SystemLanguage = System.Language,
  263. DockedMode = System.EnableDockedMode,
  264. EnableDiscordIntegration = EnableDiscordIntegration,
  265. EnableVsync = Graphics.EnableVsync,
  266. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  267. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  268. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  269. IgnoreMissingServices = System.IgnoreMissingServices,
  270. ControllerType = Hid.ControllerType,
  271. GuiColumns = new GuiColumns()
  272. {
  273. FavColumn = Ui.GuiColumns.FavColumn,
  274. IconColumn = Ui.GuiColumns.IconColumn,
  275. AppColumn = Ui.GuiColumns.AppColumn,
  276. DevColumn = Ui.GuiColumns.DevColumn,
  277. VersionColumn = Ui.GuiColumns.VersionColumn,
  278. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  279. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  280. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  281. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  282. PathColumn = Ui.GuiColumns.PathColumn,
  283. },
  284. GameDirs = Ui.GameDirs,
  285. EnableCustomTheme = Ui.EnableCustomTheme,
  286. CustomThemePath = Ui.CustomThemePath,
  287. EnableKeyboard = Hid.EnableKeyboard,
  288. KeyboardControls = Hid.KeyboardControls,
  289. JoystickControls = Hid.JoystickControls
  290. };
  291. return configurationFile;
  292. }
  293. public void LoadDefault()
  294. {
  295. Graphics.ShadersDumpPath.Value = "";
  296. Logger.EnableDebug.Value = false;
  297. Logger.EnableStub.Value = true;
  298. Logger.EnableInfo.Value = true;
  299. Logger.EnableWarn.Value = true;
  300. Logger.EnableError.Value = true;
  301. Logger.EnableGuest.Value = true;
  302. Logger.EnableFsAccessLog.Value = false;
  303. Logger.FilteredClasses.Value = new LogClass[] { };
  304. Logger.EnableFileLog.Value = true;
  305. System.Language.Value = Language.AmericanEnglish;
  306. System.EnableDockedMode.Value = false;
  307. EnableDiscordIntegration.Value = true;
  308. Graphics.EnableVsync.Value = true;
  309. System.EnableMulticoreScheduling.Value = true;
  310. System.EnableFsIntegrityChecks.Value = true;
  311. System.FsGlobalAccessLogMode.Value = 0;
  312. System.IgnoreMissingServices.Value = false;
  313. Hid.ControllerType.Value = ControllerType.Handheld;
  314. Ui.GuiColumns.FavColumn.Value = true;
  315. Ui.GuiColumns.IconColumn.Value = true;
  316. Ui.GuiColumns.AppColumn.Value = true;
  317. Ui.GuiColumns.DevColumn.Value = true;
  318. Ui.GuiColumns.VersionColumn.Value = true;
  319. Ui.GuiColumns.TimePlayedColumn.Value = true;
  320. Ui.GuiColumns.LastPlayedColumn.Value = true;
  321. Ui.GuiColumns.FileExtColumn.Value = true;
  322. Ui.GuiColumns.FileSizeColumn.Value = true;
  323. Ui.GuiColumns.PathColumn.Value = true;
  324. Ui.GameDirs.Value = new List<string>();
  325. Ui.EnableCustomTheme.Value = false;
  326. Ui.CustomThemePath.Value = "";
  327. Hid.EnableKeyboard.Value = false;
  328. Hid.KeyboardControls.Value = new NpadKeyboard
  329. {
  330. LeftJoycon = new NpadKeyboardLeft
  331. {
  332. StickUp = Key.W,
  333. StickDown = Key.S,
  334. StickLeft = Key.A,
  335. StickRight = Key.D,
  336. StickButton = Key.F,
  337. DPadUp = Key.Up,
  338. DPadDown = Key.Down,
  339. DPadLeft = Key.Left,
  340. DPadRight = Key.Right,
  341. ButtonMinus = Key.Minus,
  342. ButtonL = Key.E,
  343. ButtonZl = Key.Q,
  344. },
  345. RightJoycon = new NpadKeyboardRight
  346. {
  347. StickUp = Key.I,
  348. StickDown = Key.K,
  349. StickLeft = Key.J,
  350. StickRight = Key.L,
  351. StickButton = Key.H,
  352. ButtonA = Key.Z,
  353. ButtonB = Key.X,
  354. ButtonX = Key.C,
  355. ButtonY = Key.V,
  356. ButtonPlus = Key.Plus,
  357. ButtonR = Key.U,
  358. ButtonZr = Key.O,
  359. },
  360. Hotkeys = new KeyboardHotkeys
  361. {
  362. ToggleVsync = Key.Tab
  363. }
  364. };
  365. Hid.JoystickControls.Value = new NpadController
  366. {
  367. Enabled = true,
  368. Index = 0,
  369. Deadzone = 0.05f,
  370. TriggerThreshold = 0.5f,
  371. LeftJoycon = new NpadControllerLeft
  372. {
  373. Stick = ControllerInputId.Axis0,
  374. StickButton = ControllerInputId.Button8,
  375. DPadUp = ControllerInputId.Hat0Up,
  376. DPadDown = ControllerInputId.Hat0Down,
  377. DPadLeft = ControllerInputId.Hat0Left,
  378. DPadRight = ControllerInputId.Hat0Right,
  379. ButtonMinus = ControllerInputId.Button6,
  380. ButtonL = ControllerInputId.Button4,
  381. ButtonZl = ControllerInputId.Axis2,
  382. },
  383. RightJoycon = new NpadControllerRight
  384. {
  385. Stick = ControllerInputId.Axis3,
  386. StickButton = ControllerInputId.Button9,
  387. ButtonA = ControllerInputId.Button1,
  388. ButtonB = ControllerInputId.Button0,
  389. ButtonX = ControllerInputId.Button3,
  390. ButtonY = ControllerInputId.Button2,
  391. ButtonPlus = ControllerInputId.Button7,
  392. ButtonR = ControllerInputId.Button5,
  393. ButtonZr = ControllerInputId.Axis5,
  394. }
  395. };
  396. }
  397. public void Load(ConfigurationFileFormat configurationFileFormat)
  398. {
  399. if (configurationFileFormat.Version != 1 && configurationFileFormat.Version != 0)
  400. {
  401. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  402. LoadDefault();
  403. return;
  404. }
  405. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  406. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  407. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  408. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  409. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  410. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  411. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  412. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  413. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  414. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  415. System.Language.Value = configurationFileFormat.SystemLanguage;
  416. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  417. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  418. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  419. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  420. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  421. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  422. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  423. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  424. Hid.ControllerType.Value = configurationFileFormat.ControllerType;
  425. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  426. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  427. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  428. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  429. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  430. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  431. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  432. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  433. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  434. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  435. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  436. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  437. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  438. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  439. Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
  440. Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
  441. }
  442. public static void Initialize()
  443. {
  444. if (Instance != null)
  445. {
  446. throw new InvalidOperationException("Configuration is already initialized");
  447. }
  448. Instance = new ConfigurationState();
  449. }
  450. }
  451. }