OperandManager.cs 23 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. class OperandManager
  11. {
  12. private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  13. private struct BuiltInAttribute
  14. {
  15. public string Name { get; }
  16. public VariableType Type { get; }
  17. public BuiltInAttribute(string name, VariableType type)
  18. {
  19. Name = name;
  20. Type = type;
  21. }
  22. }
  23. private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
  46. { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
  47. { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
  48. { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
  49. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  50. // Special.
  51. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  52. { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
  53. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  54. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  55. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  56. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  57. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  58. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  59. { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
  60. { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
  61. { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
  62. { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
  63. { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
  64. { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
  65. { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
  66. { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
  67. { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
  68. // Support uniforms.
  69. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
  70. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
  71. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
  72. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
  73. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
  74. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
  75. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
  76. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
  77. { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
  78. { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
  79. };
  80. private Dictionary<AstOperand, string> _locals;
  81. public OperandManager()
  82. {
  83. _locals = new Dictionary<AstOperand, string>();
  84. }
  85. public string DeclareLocal(AstOperand operand)
  86. {
  87. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  88. _locals.Add(operand, name);
  89. return name;
  90. }
  91. public string GetExpression(CodeGenContext context, AstOperand operand)
  92. {
  93. return operand.Type switch
  94. {
  95. OperandType.Argument => GetArgumentName(operand.Value),
  96. OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
  97. OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
  98. OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
  99. OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
  100. OperandType.LocalVariable => _locals[operand],
  101. OperandType.Undefined => DefaultNames.UndefinedName,
  102. _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
  103. };
  104. }
  105. private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
  106. {
  107. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
  108. }
  109. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
  110. {
  111. return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
  112. }
  113. private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
  114. {
  115. if (indexElement)
  116. {
  117. return $"{vectorName}[{indexExpr}]";
  118. }
  119. string result = $"{vectorName}.x";
  120. for (int i = 1; i < 4; i++)
  121. {
  122. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  123. }
  124. return $"({result})";
  125. }
  126. public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
  127. {
  128. return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  129. }
  130. public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
  131. {
  132. return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  133. }
  134. public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
  135. {
  136. return GetAttributeName(context, value, perPatch, isOutAttr: true);
  137. }
  138. public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
  139. {
  140. ShaderConfig config = context.Config;
  141. if ((value & AttributeConsts.LoadOutputMask) != 0)
  142. {
  143. isOutAttr = true;
  144. }
  145. value &= AttributeConsts.Mask & ~3;
  146. char swzMask = GetSwizzleMask((value >> 2) & 3);
  147. if (perPatch)
  148. {
  149. if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
  150. {
  151. value -= AttributeConsts.UserAttributePerPatchBase;
  152. return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
  153. }
  154. else if (value < AttributeConsts.UserAttributePerPatchBase)
  155. {
  156. return value switch
  157. {
  158. AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
  159. AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
  160. AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
  161. AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
  162. AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
  163. AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
  164. _ => null
  165. };
  166. }
  167. }
  168. else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  169. {
  170. int attrOffset = value;
  171. value -= AttributeConsts.UserAttributeBase;
  172. string prefix = isOutAttr
  173. ? DefaultNames.OAttributePrefix
  174. : DefaultNames.IAttributePrefix;
  175. bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
  176. if (indexable)
  177. {
  178. string name = prefix;
  179. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  180. {
  181. name += $"[{indexExpr}]";
  182. }
  183. return name + $"[{(value >> 4)}]." + swzMask;
  184. }
  185. else if (config.TransformFeedbackEnabled &&
  186. ((config.LastInVertexPipeline && isOutAttr) ||
  187. (config.Stage == ShaderStage.Fragment && !isOutAttr)))
  188. {
  189. int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
  190. string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
  191. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  192. {
  193. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  194. }
  195. return components > 1 ? name + '.' + swzMask : name;
  196. }
  197. else
  198. {
  199. string name = $"{prefix}{(value >> 4)}";
  200. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
  201. {
  202. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  203. }
  204. return name + '.' + swzMask;
  205. }
  206. }
  207. else
  208. {
  209. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  210. {
  211. value -= AttributeConsts.FragmentOutputColorBase;
  212. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  213. }
  214. else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
  215. {
  216. string subgroupMask = value switch
  217. {
  218. AttributeConsts.EqMask => "Eq",
  219. AttributeConsts.GeMask => "Ge",
  220. AttributeConsts.GtMask => "Gt",
  221. AttributeConsts.LeMask => "Le",
  222. AttributeConsts.LtMask => "Lt",
  223. _ => null
  224. };
  225. if (subgroupMask != null)
  226. {
  227. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  228. ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
  229. : $"gl_Subgroup{subgroupMask}Mask.x";
  230. }
  231. else if (value == AttributeConsts.LaneId)
  232. {
  233. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  234. ? "gl_SubGroupInvocationARB"
  235. : "gl_SubgroupInvocationID";
  236. }
  237. if (config.Stage == ShaderStage.Fragment)
  238. {
  239. // TODO: There must be a better way to handle this...
  240. switch (value)
  241. {
  242. case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
  243. case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
  244. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  245. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  246. case AttributeConsts.FrontFacing:
  247. if (config.GpuAccessor.QueryHostHasFrontFacingBug())
  248. {
  249. // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
  250. // (flipped) values. Doing this seems to fix it.
  251. return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
  252. }
  253. break;
  254. }
  255. }
  256. string name = builtInAttr.Name;
  257. if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
  258. {
  259. name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
  260. }
  261. return name;
  262. }
  263. }
  264. // TODO: Warn about unknown built-in attribute.
  265. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  266. }
  267. public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  268. {
  269. string name = isOutAttr
  270. ? DefaultNames.OAttributePrefix
  271. : DefaultNames.IAttributePrefix;
  272. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  273. {
  274. name += $"[{indexExpr}]";
  275. }
  276. return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
  277. }
  278. public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
  279. {
  280. if (cbIndexable)
  281. {
  282. return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
  283. }
  284. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
  285. }
  286. private static string GetUbName(ShaderStage stage, string slotExpr)
  287. {
  288. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
  289. }
  290. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  291. {
  292. return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  293. }
  294. public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
  295. {
  296. string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
  297. if (indexed)
  298. {
  299. suffix += $"a[{indexExpr}]";
  300. }
  301. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  302. }
  303. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  304. {
  305. return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  306. }
  307. public static string GetImageName(
  308. ShaderStage stage,
  309. int cbufSlot,
  310. int handle,
  311. TextureFormat format,
  312. bool indexed,
  313. string indexExpr)
  314. {
  315. string suffix = cbufSlot < 0
  316. ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
  317. : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
  318. if (indexed)
  319. {
  320. suffix += $"a[{indexExpr}]";
  321. }
  322. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  323. }
  324. public static string GetShaderStagePrefix(ShaderStage stage)
  325. {
  326. int index = (int)stage;
  327. if ((uint)index >= StagePrefixes.Length)
  328. {
  329. return "invalid";
  330. }
  331. return StagePrefixes[index];
  332. }
  333. private static char GetSwizzleMask(int value)
  334. {
  335. return "xyzw"[value];
  336. }
  337. public static string GetArgumentName(int argIndex)
  338. {
  339. return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
  340. }
  341. public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
  342. {
  343. if (node is AstOperation operation)
  344. {
  345. if (operation.Inst == Instruction.LoadAttribute)
  346. {
  347. // Load attribute basically just returns the attribute value.
  348. // Some built-in attributes may have different types, so we need
  349. // to return the type based on the attribute that is being read.
  350. if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
  351. {
  352. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  353. {
  354. return builtInAttr.Type;
  355. }
  356. }
  357. return OperandInfo.GetVarType(OperandType.Attribute);
  358. }
  359. else if (operation.Inst == Instruction.Call)
  360. {
  361. AstOperand funcId = (AstOperand)operation.GetSource(0);
  362. Debug.Assert(funcId.Type == OperandType.Constant);
  363. return context.GetFunction(funcId.Value).ReturnType;
  364. }
  365. else if (operation is AstTextureOperation texOp &&
  366. (texOp.Inst == Instruction.ImageLoad ||
  367. texOp.Inst == Instruction.ImageStore ||
  368. texOp.Inst == Instruction.ImageAtomic))
  369. {
  370. return texOp.Format.GetComponentType();
  371. }
  372. return GetDestVarType(operation.Inst);
  373. }
  374. else if (node is AstOperand operand)
  375. {
  376. if (operand.Type == OperandType.Argument)
  377. {
  378. int argIndex = operand.Value;
  379. return context.CurrentFunction.GetArgumentType(argIndex);
  380. }
  381. return GetOperandVarType(context, operand, isAsgDest);
  382. }
  383. else
  384. {
  385. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  386. }
  387. }
  388. private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
  389. {
  390. if (operand.Type == OperandType.Attribute)
  391. {
  392. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  393. {
  394. return builtInAttr.Type;
  395. }
  396. else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
  397. operand.Value >= AttributeConsts.UserAttributeBase &&
  398. operand.Value < AttributeConsts.UserAttributeEnd)
  399. {
  400. int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
  401. AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
  402. return type.ToVariableType();
  403. }
  404. }
  405. return OperandInfo.GetVarType(operand);
  406. }
  407. }
  408. }