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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.Translation.Optimizations
- {
- class BindlessElimination
- {
- public static void RunPass(BasicBlock block, ShaderConfig config)
- {
- // We can turn a bindless into regular access by recognizing the pattern
- // produced by the compiler for separate texture and sampler.
- // We check for the following conditions:
- // - The handle is a constant buffer value.
- // - The handle is the result of a bitwise OR logical operation.
- // - Both sources of the OR operation comes from a constant buffer.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is TextureOperation texOp))
- {
- continue;
- }
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
- if (texOp.Inst == Instruction.Lod ||
- texOp.Inst == Instruction.TextureSample ||
- texOp.Inst == Instruction.TextureSize)
- {
- Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
- if (bindlessHandle.Type == OperandType.ConstantBuffer)
- {
- SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
- continue;
- }
- if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
- {
- continue;
- }
- if (handleCombineOp.Inst != Instruction.BitwiseOr)
- {
- continue;
- }
- Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
- Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
- if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
- {
- continue;
- }
- SetHandle(
- config,
- texOp,
- src0.GetCbufOffset() | (src1.GetCbufOffset() << 16),
- src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
- }
- else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
- {
- Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
- if (src0.Type == OperandType.ConstantBuffer)
- {
- int cbufOffset = src0.GetCbufOffset();
- int cbufSlot = src0.GetCbufSlot();
- texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
- SetHandle(config, texOp, cbufOffset, cbufSlot);
- }
- }
- }
- }
- private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
- {
- texOp.SetHandle(cbufOffset, cbufSlot);
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
- }
- }
- }
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