SvcThread.cs 16 KB

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  1. using ChocolArm64.State;
  2. using Ryujinx.HLE.Logging;
  3. using static Ryujinx.HLE.HOS.ErrorCode;
  4. namespace Ryujinx.HLE.HOS.Kernel
  5. {
  6. partial class SvcHandler
  7. {
  8. private void SvcCreateThread(AThreadState ThreadState)
  9. {
  10. long EntryPoint = (long)ThreadState.X1;
  11. long ArgsPtr = (long)ThreadState.X2;
  12. long StackTop = (long)ThreadState.X3;
  13. int Priority = (int)ThreadState.X4;
  14. int ProcessorId = (int)ThreadState.X5;
  15. if ((uint)Priority > 0x3f)
  16. {
  17. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
  18. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
  19. return;
  20. }
  21. if (ProcessorId == -2)
  22. {
  23. //TODO: Get this value from the NPDM file.
  24. ProcessorId = 0;
  25. }
  26. else if ((uint)ProcessorId > 3)
  27. {
  28. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
  29. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  30. return;
  31. }
  32. int Handle = Process.MakeThread(
  33. EntryPoint,
  34. StackTop,
  35. ArgsPtr,
  36. Priority,
  37. ProcessorId);
  38. ThreadState.X0 = 0;
  39. ThreadState.X1 = (ulong)Handle;
  40. }
  41. private void SvcStartThread(AThreadState ThreadState)
  42. {
  43. int Handle = (int)ThreadState.X0;
  44. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  45. if (Thread != null)
  46. {
  47. long Result = Thread.Start();
  48. if (Result != 0)
  49. {
  50. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  51. }
  52. ThreadState.X0 = (ulong)Result;
  53. }
  54. else
  55. {
  56. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  57. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  58. }
  59. }
  60. private void SvcExitThread(AThreadState ThreadState)
  61. {
  62. KThread CurrentThread = System.Scheduler.GetCurrentThread();
  63. CurrentThread.Exit();
  64. System.Scheduler.StopThread(CurrentThread);
  65. System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
  66. }
  67. private void SvcSleepThread(AThreadState ThreadState)
  68. {
  69. long Timeout = (long)ThreadState.X0;
  70. Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
  71. KThread CurrentThread = System.Scheduler.GetCurrentThread();
  72. if (Timeout < 1)
  73. {
  74. switch (Timeout)
  75. {
  76. case 0: CurrentThread.Yield(); break;
  77. case -1: CurrentThread.YieldWithLoadBalancing(); break;
  78. case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
  79. }
  80. }
  81. else
  82. {
  83. CurrentThread.Sleep(Timeout);
  84. ThreadState.X0 = 0;
  85. }
  86. }
  87. private void SvcGetThreadPriority(AThreadState ThreadState)
  88. {
  89. int Handle = (int)ThreadState.X1;
  90. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  91. if (Thread != null)
  92. {
  93. ThreadState.X0 = 0;
  94. ThreadState.X1 = (ulong)Thread.DynamicPriority;
  95. }
  96. else
  97. {
  98. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  99. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  100. }
  101. }
  102. private void SvcSetThreadPriority(AThreadState ThreadState)
  103. {
  104. int Handle = (int)ThreadState.X0;
  105. int Priority = (int)ThreadState.X1;
  106. Device.Log.PrintDebug(LogClass.KernelSvc,
  107. "Handle = 0x" + Handle .ToString("x8") + ", " +
  108. "Priority = 0x" + Priority.ToString("x8"));
  109. //TODO: NPDM check.
  110. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  111. if (Thread == null)
  112. {
  113. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  114. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  115. return;
  116. }
  117. Thread.SetPriority(Priority);
  118. ThreadState.X0 = 0;
  119. }
  120. private void SvcGetThreadCoreMask(AThreadState ThreadState)
  121. {
  122. int Handle = (int)ThreadState.X2;
  123. Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
  124. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  125. if (Thread != null)
  126. {
  127. ThreadState.X0 = 0;
  128. ThreadState.X1 = (ulong)Thread.PreferredCore;
  129. ThreadState.X2 = (ulong)Thread.AffinityMask;
  130. }
  131. else
  132. {
  133. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  134. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  135. }
  136. }
  137. private void SvcSetThreadCoreMask(AThreadState ThreadState)
  138. {
  139. int ThreadHandle = (int)ThreadState.X0;
  140. int PrefferedCore = (int)ThreadState.X1;
  141. long AffinityMask = (long)ThreadState.X2;
  142. Device.Log.PrintDebug(LogClass.KernelSvc,
  143. "ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
  144. "PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
  145. "AffinityMask = 0x" + AffinityMask .ToString("x16"));
  146. if (PrefferedCore == -2)
  147. {
  148. //TODO: Get this value from the NPDM file.
  149. PrefferedCore = 0;
  150. AffinityMask = 1 << PrefferedCore;
  151. }
  152. else
  153. {
  154. //TODO: Check allowed cores from NPDM file.
  155. if ((uint)PrefferedCore > 3)
  156. {
  157. if ((PrefferedCore | 2) != -1)
  158. {
  159. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
  160. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  161. return;
  162. }
  163. }
  164. else if ((AffinityMask & (1 << PrefferedCore)) == 0)
  165. {
  166. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
  167. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
  168. return;
  169. }
  170. }
  171. KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
  172. if (Thread == null)
  173. {
  174. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
  175. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  176. return;
  177. }
  178. long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
  179. if (Result != 0)
  180. {
  181. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  182. }
  183. ThreadState.X0 = (ulong)Result;
  184. }
  185. private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
  186. {
  187. ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
  188. }
  189. private void SvcGetThreadId(AThreadState ThreadState)
  190. {
  191. int Handle = (int)ThreadState.X1;
  192. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  193. if (Thread != null)
  194. {
  195. ThreadState.X0 = 0;
  196. ThreadState.X1 = (ulong)Thread.ThreadId;
  197. }
  198. else
  199. {
  200. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  201. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  202. }
  203. }
  204. private void SvcSetThreadActivity(AThreadState ThreadState)
  205. {
  206. int Handle = (int)ThreadState.X0;
  207. bool Pause = (int)ThreadState.X1 == 1;
  208. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  209. if (Thread == null)
  210. {
  211. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  212. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  213. return;
  214. }
  215. if (Thread.Owner != Process)
  216. {
  217. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
  218. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  219. return;
  220. }
  221. long Result = Thread.SetActivity(Pause);
  222. if (Result != 0)
  223. {
  224. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  225. }
  226. ThreadState.X0 = (ulong)Result;
  227. }
  228. private void SvcGetThreadContext3(AThreadState ThreadState)
  229. {
  230. long Position = (long)ThreadState.X0;
  231. int Handle = (int)ThreadState.X1;
  232. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  233. if (Thread == null)
  234. {
  235. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  236. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  237. return;
  238. }
  239. if (Process.GetThread(ThreadState.Tpidr) == Thread)
  240. {
  241. Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
  242. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
  243. return;
  244. }
  245. Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
  246. Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
  247. Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
  248. Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
  249. Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
  250. Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
  251. Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
  252. Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
  253. Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
  254. Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
  255. Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
  256. Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
  257. Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
  258. Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
  259. Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
  260. Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
  261. Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
  262. Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
  263. Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
  264. Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
  265. Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
  266. Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
  267. Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
  268. Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
  269. Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
  270. Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
  271. Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
  272. Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
  273. Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
  274. Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
  275. Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
  276. Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
  277. Memory.WriteInt64(Position + 0x100, Thread.LastPc);
  278. Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
  279. Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
  280. Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
  281. Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
  282. Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
  283. Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
  284. Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
  285. Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
  286. Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
  287. Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
  288. Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
  289. Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
  290. Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
  291. Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
  292. Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
  293. Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
  294. Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
  295. Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
  296. Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
  297. Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
  298. Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
  299. Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
  300. Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
  301. Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
  302. Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
  303. Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
  304. Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
  305. Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
  306. Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
  307. Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
  308. Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
  309. Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
  310. Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
  311. Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
  312. Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
  313. Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
  314. ThreadState.X0 = 0;
  315. }
  316. }
  317. }