gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DrawManager.cs 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=3) %!d(string=hai) anos
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=3) %!d(string=hai) anos
SemaphoreUpdater.cs d03124a992 Fix 3D semaphore counter type 0 handling (#3380) %!s(int64=3) %!d(string=hai) anos
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
StateUpdater.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
ThreedClass.cs 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=3) %!d(string=hai) anos
ThreedClassState.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos