gdkchan b7613dd4b8 Enable SRGB framebuffers by default (#502) 7 年之前
..
DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 年之前
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年之前
OGLCachedResource.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) 7 年之前
OGLConstBuffer.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) 7 年之前
OGLEnumConverter.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 年之前
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 年之前
OGLPipeline.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 年之前
OGLRasterizer.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) 7 年之前
OGLRenderTarget.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 年之前
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 年之前
OGLShader.cs 0e1e094b7a Improve texture tables (#457) 7 年之前
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 年之前
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 年之前
OGLTexture.cs b7613dd4b8 Enable SRGB framebuffers by default (#502) 7 年之前