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- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Common.System
- {
- public class DisplaySleep
- {
- [Flags]
- enum EXECUTION_STATE : uint
- {
- ES_CONTINUOUS = 0x80000000,
- ES_DISPLAY_REQUIRED = 0x00000002,
- ES_SYSTEM_REQUIRED = 0x00000001
- }
- [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
- static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
- static public void Prevent()
- {
- if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
- {
- SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
- }
- }
-
- static public void Restore()
- {
- if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
- {
- SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
- }
- }
- }
- }
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