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BlockLinearSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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INvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ISwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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LinearSwizzle.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anni fa |
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MacroInterpreter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NsGpu.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |
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NsGpuMemoryMgr.cs
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f876bd2a80
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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8 anni fa |
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NsGpuPBEntry.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NvGpuEngine3d.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 anni fa |
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NvGpuEngine3dReg.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 anni fa |
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NvGpuFifo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NvGpuFifoMeth.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NvGpuMethod.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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NvGpuPushBuffer.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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Texture.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |
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TextureFactory.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anni fa |
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TextureReader.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |
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TextureSwizzle.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |