ShaderDecodeAlu.cs 11 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. public static void Fadd_C(ShaderIrBlock Block, long OpCode)
  8. {
  9. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
  10. }
  11. public static void Fadd_I(ShaderIrBlock Block, long OpCode)
  12. {
  13. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
  14. }
  15. public static void Fadd_R(ShaderIrBlock Block, long OpCode)
  16. {
  17. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
  18. }
  19. public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
  20. {
  21. EmitAluFfma(Block, OpCode, ShaderOper.CR);
  22. }
  23. public static void Ffma_I(ShaderIrBlock Block, long OpCode)
  24. {
  25. EmitAluFfma(Block, OpCode, ShaderOper.Immf);
  26. }
  27. public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
  28. {
  29. EmitAluFfma(Block, OpCode, ShaderOper.RC);
  30. }
  31. public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
  32. {
  33. EmitAluFfma(Block, OpCode, ShaderOper.RR);
  34. }
  35. public static void Fmul_C(ShaderIrBlock Block, long OpCode)
  36. {
  37. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
  38. }
  39. public static void Fmul_I(ShaderIrBlock Block, long OpCode)
  40. {
  41. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
  42. }
  43. public static void Fmul_R(ShaderIrBlock Block, long OpCode)
  44. {
  45. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
  46. }
  47. public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
  48. {
  49. EmitFsetp(Block, OpCode, ShaderOper.CR);
  50. }
  51. public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
  52. {
  53. EmitFsetp(Block, OpCode, ShaderOper.Immf);
  54. }
  55. public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
  56. {
  57. EmitFsetp(Block, OpCode, ShaderOper.RR);
  58. }
  59. public static void Ipa(ShaderIrBlock Block, long OpCode)
  60. {
  61. ShaderIrNode OperA = GetOperAbuf28(OpCode);
  62. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  63. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
  64. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  65. }
  66. public static void Isetp_C(ShaderIrBlock Block, long OpCode)
  67. {
  68. EmitIsetp(Block, OpCode, ShaderOper.CR);
  69. }
  70. public static void Isetp_I(ShaderIrBlock Block, long OpCode)
  71. {
  72. EmitIsetp(Block, OpCode, ShaderOper.Imm);
  73. }
  74. public static void Isetp_R(ShaderIrBlock Block, long OpCode)
  75. {
  76. EmitIsetp(Block, OpCode, ShaderOper.RR);
  77. }
  78. public static void Lop32i(ShaderIrBlock Block, long OpCode)
  79. {
  80. int SubOp = (int)(OpCode >> 53) & 3;
  81. bool Ia = ((OpCode >> 55) & 1) != 0;
  82. bool Ib = ((OpCode >> 56) & 1) != 0;
  83. ShaderIrInst Inst = 0;
  84. switch (SubOp)
  85. {
  86. case 0: Inst = ShaderIrInst.And; break;
  87. case 1: Inst = ShaderIrInst.Or; break;
  88. case 2: Inst = ShaderIrInst.Xor; break;
  89. }
  90. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
  91. //SubOp == 3 is pass, used by the not instruction
  92. //which just moves the inverted register value.
  93. if (SubOp < 3)
  94. {
  95. ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
  96. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
  97. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  98. }
  99. else
  100. {
  101. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  102. }
  103. }
  104. public static void Mufu(ShaderIrBlock Block, long OpCode)
  105. {
  106. int SubOp = (int)(OpCode >> 20) & 7;
  107. bool Aa = ((OpCode >> 46) & 1) != 0;
  108. bool Na = ((OpCode >> 48) & 1) != 0;
  109. ShaderIrInst Inst = 0;
  110. switch (SubOp)
  111. {
  112. case 0: Inst = ShaderIrInst.Fcos; break;
  113. case 1: Inst = ShaderIrInst.Fsin; break;
  114. case 2: Inst = ShaderIrInst.Fex2; break;
  115. case 3: Inst = ShaderIrInst.Flg2; break;
  116. case 4: Inst = ShaderIrInst.Frcp; break;
  117. case 5: Inst = ShaderIrInst.Frsq; break;
  118. default: throw new NotImplementedException(SubOp.ToString());
  119. }
  120. ShaderIrNode OperA = GetOperGpr8(OpCode);
  121. ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
  122. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  123. }
  124. public static void Shr_C(ShaderIrBlock Block, long OpCode)
  125. {
  126. EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
  127. }
  128. public static void Shr_I(ShaderIrBlock Block, long OpCode)
  129. {
  130. EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
  131. }
  132. public static void Shr_R(ShaderIrBlock Block, long OpCode)
  133. {
  134. EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
  135. }
  136. private static ShaderIrInst GetShrInst(long OpCode)
  137. {
  138. bool Signed = ((OpCode >> 48) & 1) != 0;
  139. return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  140. }
  141. private static void EmitAluBinary(
  142. ShaderIrBlock Block,
  143. long OpCode,
  144. ShaderOper Oper,
  145. ShaderIrInst Inst)
  146. {
  147. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  148. switch (Oper)
  149. {
  150. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  151. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  152. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  153. default: throw new ArgumentException(nameof(Oper));
  154. }
  155. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  156. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  157. }
  158. private static void EmitAluBinaryF(
  159. ShaderIrBlock Block,
  160. long OpCode,
  161. ShaderOper Oper,
  162. ShaderIrInst Inst)
  163. {
  164. bool Nb = ((OpCode >> 45) & 1) != 0;
  165. bool Aa = ((OpCode >> 46) & 1) != 0;
  166. bool Na = ((OpCode >> 48) & 1) != 0;
  167. bool Ab = ((OpCode >> 49) & 1) != 0;
  168. bool Ad = ((OpCode >> 50) & 1) != 0;
  169. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  170. if (Inst == ShaderIrInst.Fadd)
  171. {
  172. OperA = GetAluAbsNeg(OperA, Aa, Na);
  173. }
  174. switch (Oper)
  175. {
  176. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  177. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  178. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  179. default: throw new ArgumentException(nameof(Oper));
  180. }
  181. OperB = GetAluAbsNeg(OperB, Ab, Nb);
  182. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  183. Op = GetAluAbs(Op, Ad);
  184. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  185. }
  186. private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  187. {
  188. bool Nb = ((OpCode >> 48) & 1) != 0;
  189. bool Nc = ((OpCode >> 49) & 1) != 0;
  190. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  191. switch (Oper)
  192. {
  193. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  194. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  195. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  196. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  197. default: throw new ArgumentException(nameof(Oper));
  198. }
  199. OperB = GetAluNeg(OperB, Nb);
  200. if (Oper == ShaderOper.RC)
  201. {
  202. OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
  203. }
  204. else
  205. {
  206. OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
  207. }
  208. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
  209. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  210. }
  211. private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  212. {
  213. EmitSetp(Block, OpCode, true, Oper);
  214. }
  215. private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  216. {
  217. EmitSetp(Block, OpCode, false, Oper);
  218. }
  219. private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  220. {
  221. bool Aa = ((OpCode >> 7) & 1) != 0;
  222. bool Np = ((OpCode >> 42) & 1) != 0;
  223. bool Na = ((OpCode >> 43) & 1) != 0;
  224. bool Ab = ((OpCode >> 44) & 1) != 0;
  225. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  226. switch (Oper)
  227. {
  228. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  229. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  230. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  231. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  232. default: throw new ArgumentException(nameof(Oper));
  233. }
  234. ShaderIrInst CmpInst;
  235. if (IsFloat)
  236. {
  237. OperA = GetAluAbsNeg(OperA, Aa, Na);
  238. OperB = GetAluAbs (OperB, Ab);
  239. CmpInst = GetCmpF(OpCode);
  240. }
  241. else
  242. {
  243. CmpInst = GetCmp(OpCode);
  244. }
  245. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  246. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  247. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  248. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  249. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  250. ShaderIrInst LopInst = GetBLop(OpCode);
  251. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  252. {
  253. return;
  254. }
  255. ShaderIrNode P2NNode = P2Node;
  256. if (Np)
  257. {
  258. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  259. }
  260. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  261. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  262. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  263. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  264. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  265. }
  266. }
  267. }