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- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- class SamplerPool : Pool<Sampler>
- {
- private int _sequenceNumber;
- public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
- public override Sampler Get(int id)
- {
- if ((uint)id >= Items.Length)
- {
- return null;
- }
- if (_sequenceNumber != Context.SequenceNumber)
- {
- _sequenceNumber = Context.SequenceNumber;
- SynchronizeMemory();
- }
- Sampler sampler = Items[id];
- if (sampler == null)
- {
- ulong address = Address + (ulong)(uint)id * DescriptorSize;
- Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
- SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
- sampler = new Sampler(Context, descriptor);
- Items[id] = sampler;
- }
- return sampler;
- }
- protected override void InvalidateRangeImpl(ulong address, ulong size)
- {
- ulong endAddress = address + size;
- for (; address < endAddress; address += DescriptorSize)
- {
- int id = (int)((address - Address) / DescriptorSize);
- Sampler sampler = Items[id];
- if (sampler != null)
- {
- sampler.Dispose();
- Items[id] = null;
- }
- }
- }
- protected override void Delete(Sampler item)
- {
- item?.Dispose();
- }
- }
- }
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