gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader 8 jaren geleden
..
GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
GlslDecompiler.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 jaren geleden
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 jaren geleden
ShaderDecodeMem.cs 5f0dd965bf Ignore ZR target texture color registers on shader 8 jaren geleden
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 jaren geleden
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 jaren geleden
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 jaren geleden
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 jaren geleden