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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.OpenGL.Image;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.OpenGL
- {
- class DisposedTexture
- {
- public TextureCreateInfo Info;
- public TextureView View;
- public float ScaleFactor;
- public int RemainingFrames;
- }
- /// <summary>
- /// A structure for pooling resources that can be reused without recreation, such as textures.
- /// </summary>
- class ResourcePool : IDisposable
- {
- private const int DisposedLiveFrames = 2;
- private readonly object _lock = new object();
- private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
- /// <summary>
- /// Add a texture that is not being used anymore to the resource pool to be used later.
- /// Both the texture's view and storage should be completely unused.
- /// </summary>
- /// <param name="view">The texture's view</param>
- public void AddTexture(TextureView view)
- {
- lock (_lock)
- {
- List<DisposedTexture> list;
- if (!_textures.TryGetValue(view.Info, out list))
- {
- list = new List<DisposedTexture>();
- _textures.Add(view.Info, list);
- }
- list.Add(new DisposedTexture()
- {
- Info = view.Info,
- View = view,
- ScaleFactor = view.ScaleFactor,
- RemainingFrames = DisposedLiveFrames
- });
- }
- }
- /// <summary>
- /// Attempt to obtain a texture from the resource cache with the desired parameters.
- /// </summary>
- /// <param name="info">The creation info for the desired texture</param>
- /// <param name="scaleFactor">The scale factor for the desired texture</param>
- /// <returns>A TextureView with the description specified, or null if one was not found.</returns>
- public TextureView GetTextureOrNull(TextureCreateInfo info, float scaleFactor)
- {
- lock (_lock)
- {
- List<DisposedTexture> list;
- if (!_textures.TryGetValue(info, out list))
- {
- return null;
- }
- foreach (DisposedTexture texture in list)
- {
- if (scaleFactor == texture.ScaleFactor)
- {
- list.Remove(texture);
- return texture.View;
- }
- }
- return null;
- }
- }
- /// <summary>
- /// Update the pool, removing any resources that have expired.
- /// </summary>
- public void Tick()
- {
- lock (_lock)
- {
- foreach (List<DisposedTexture> list in _textures.Values)
- {
- for (int i = 0; i < list.Count; i++)
- {
- DisposedTexture tex = list[i];
- if (--tex.RemainingFrames < 0)
- {
- tex.View.Dispose();
- list.RemoveAt(i--);
- }
- }
- }
- }
- }
- /// <summary>
- /// Disposes the resource pool.
- /// </summary>
- public void Dispose()
- {
- lock (_lock)
- {
- foreach (List<DisposedTexture> list in _textures.Values)
- {
- foreach (DisposedTexture texture in list)
- {
- texture.View.Dispose();
- }
- }
- _textures.Clear();
- }
- }
- }
- }
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