gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 лет назад
..
Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 лет назад
Image cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 лет назад
Queries ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 лет назад
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 лет назад
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 лет назад
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 лет назад
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) 4 лет назад
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 лет назад
FormatTable.cs 1485780d90 Fix A1B5G5R5 format for good (#2955) 4 лет назад
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) 4 лет назад
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 лет назад
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 лет назад
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 лет назад
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 лет назад
Pipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 лет назад
Program.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
Renderer.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 лет назад
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 лет назад
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 лет назад
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 лет назад
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 лет назад
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 лет назад
VertexBuffer.cs 1876b346fe Initial work 6 лет назад
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад