ShaderDecodeMove.cs 3.3 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private enum IntType
  8. {
  9. U8 = 0,
  10. U16 = 1,
  11. U32 = 2,
  12. U64 = 3,
  13. S8 = 4,
  14. S16 = 5,
  15. S32 = 6,
  16. S64 = 7
  17. }
  18. private enum FloatType
  19. {
  20. F16 = 1,
  21. F32 = 2,
  22. F64 = 3
  23. }
  24. public static void I2f_C(ShaderIrBlock Block, long OpCode)
  25. {
  26. EmitI2f(Block, OpCode, ShaderOper.CR);
  27. }
  28. public static void I2f_I(ShaderIrBlock Block, long OpCode)
  29. {
  30. EmitI2f(Block, OpCode, ShaderOper.Imm);
  31. }
  32. public static void I2f_R(ShaderIrBlock Block, long OpCode)
  33. {
  34. EmitI2f(Block, OpCode, ShaderOper.RR);
  35. }
  36. private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  37. {
  38. IntType Type = GetIntType(OpCode);
  39. if (Type == IntType.U64 ||
  40. Type == IntType.S64)
  41. {
  42. //TODO: 64-bits support.
  43. //Note: GLSL doesn't support 64-bits integers.
  44. throw new NotImplementedException();
  45. }
  46. int Sel = (int)(OpCode >> 41) & 3;
  47. bool Na = ((OpCode >> 45) & 1) != 0;
  48. bool Aa = ((OpCode >> 49) & 1) != 0;
  49. ShaderIrNode OperA;
  50. switch (Oper)
  51. {
  52. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  53. case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
  54. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  55. default: throw new ArgumentException(nameof(Oper));
  56. }
  57. OperA = GetAluAbsNeg(OperA, Aa, Na);
  58. bool Signed = Type >= IntType.S8;
  59. int Shift = Sel * 8;
  60. int Size = 8 << ((int)Type & 3);
  61. ulong Mask = ulong.MaxValue >> (64 - Size);
  62. int Mask32 = (int)Mask;
  63. if (Shift != 0)
  64. {
  65. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  66. }
  67. if (Mask != uint.MaxValue)
  68. {
  69. OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm(Mask32));
  70. }
  71. ShaderIrInst Inst = Signed
  72. ? ShaderIrInst.Stof
  73. : ShaderIrInst.Utof;
  74. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  75. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  76. }
  77. public static void Mov32i(ShaderIrBlock Block, long OpCode)
  78. {
  79. ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
  80. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  81. }
  82. private static IntType GetIntType(long OpCode)
  83. {
  84. bool Signed = ((OpCode >> 13) & 1) != 0;
  85. IntType Type = (IntType)((OpCode >> 10) & 3);
  86. if (Signed)
  87. {
  88. Type += (int)IntType.S8;
  89. }
  90. return Type;
  91. }
  92. private static FloatType GetFloatType(long OpCode)
  93. {
  94. return (FloatType)((OpCode >> 8) & 3);
  95. }
  96. }
  97. }