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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private enum IntType
- {
- U8 = 0,
- U16 = 1,
- U32 = 2,
- U64 = 3,
- S8 = 4,
- S16 = 5,
- S32 = 6,
- S64 = 7
- }
- private enum FloatType
- {
- F16 = 1,
- F32 = 2,
- F64 = 3
- }
- public static void I2f_C(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.CR);
- }
- public static void I2f_I(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.Imm);
- }
- public static void I2f_R(ShaderIrBlock Block, long OpCode)
- {
- EmitI2f(Block, OpCode, ShaderOper.RR);
- }
- private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- IntType Type = GetIntType(OpCode);
- if (Type == IntType.U64 ||
- Type == IntType.S64)
- {
- //TODO: 64-bits support.
- //Note: GLSL doesn't support 64-bits integers.
- throw new NotImplementedException();
- }
- int Sel = (int)(OpCode >> 41) & 3;
- bool Na = ((OpCode >> 45) & 1) != 0;
- bool Aa = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluAbsNeg(OperA, Aa, Na);
- bool Signed = Type >= IntType.S8;
- int Shift = Sel * 8;
- int Size = 8 << ((int)Type & 3);
- ulong Mask = ulong.MaxValue >> (64 - Size);
- int Mask32 = (int)Mask;
- if (Shift != 0)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
- }
- if (Mask != uint.MaxValue)
- {
- OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm(Mask32));
- }
- ShaderIrInst Inst = Signed
- ? ShaderIrInst.Stof
- : ShaderIrInst.Utof;
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Mov32i(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
- }
- private static IntType GetIntType(long OpCode)
- {
- bool Signed = ((OpCode >> 13) & 1) != 0;
- IntType Type = (IntType)((OpCode >> 10) & 3);
- if (Signed)
- {
- Type += (int)IntType.S8;
- }
- return Type;
- }
- private static FloatType GetFloatType(long OpCode)
- {
- return (FloatType)((OpCode >> 8) & 3);
- }
- }
- }
|