ShaderDecodeHelper.cs 6.0 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  31. {
  32. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  33. }
  34. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  35. {
  36. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  37. }
  38. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  39. {
  40. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  41. }
  42. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  43. {
  44. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  45. }
  46. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  47. {
  48. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  49. }
  50. public static ShaderIrNode GetOperImm19_20(long OpCode)
  51. {
  52. int Value = (int)(OpCode >> 20) & 0x7ffff;
  53. bool Neg = ((OpCode >> 56) & 1) != 0;
  54. if (Neg)
  55. {
  56. Value = -Value;
  57. }
  58. return new ShaderIrOperImm((int)Value);
  59. }
  60. public static ShaderIrNode GetOperImmf19_20(long OpCode)
  61. {
  62. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  63. bool Neg = ((OpCode >> 56) & 1) != 0;
  64. Imm <<= 12;
  65. if (Neg)
  66. {
  67. Imm |= 0x80000000;
  68. }
  69. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  70. return new ShaderIrOperImmf(Value);
  71. }
  72. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  73. {
  74. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  75. }
  76. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  77. {
  78. return new ShaderIrOperImm((int)(OpCode >> 20));
  79. }
  80. public static ShaderIrOperPred GetOperPred3(long OpCode)
  81. {
  82. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  83. }
  84. public static ShaderIrOperPred GetOperPred0(long OpCode)
  85. {
  86. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  87. }
  88. public static ShaderIrNode GetOperPred39N(long OpCode)
  89. {
  90. ShaderIrNode Node = GetOperPred39(OpCode);
  91. if (((OpCode >> 42) & 1) != 0)
  92. {
  93. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  94. }
  95. return Node;
  96. }
  97. public static ShaderIrOperPred GetOperPred39(long OpCode)
  98. {
  99. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  100. }
  101. public static ShaderIrInst GetCmp(long OpCode)
  102. {
  103. switch ((int)(OpCode >> 48) & 0xf)
  104. {
  105. case 0x1: return ShaderIrInst.Clt;
  106. case 0x2: return ShaderIrInst.Ceq;
  107. case 0x3: return ShaderIrInst.Cle;
  108. case 0x4: return ShaderIrInst.Cgt;
  109. case 0x5: return ShaderIrInst.Cne;
  110. case 0x6: return ShaderIrInst.Cge;
  111. case 0x7: return ShaderIrInst.Cnum;
  112. case 0x8: return ShaderIrInst.Cnan;
  113. case 0x9: return ShaderIrInst.Cltu;
  114. case 0xa: return ShaderIrInst.Cequ;
  115. case 0xb: return ShaderIrInst.Cleu;
  116. case 0xc: return ShaderIrInst.Cgtu;
  117. case 0xd: return ShaderIrInst.Cneu;
  118. case 0xe: return ShaderIrInst.Cgeu;
  119. }
  120. throw new ArgumentException(nameof(OpCode));
  121. }
  122. public static ShaderIrInst GetBLop(long OpCode)
  123. {
  124. switch ((int)(OpCode >> 45) & 3)
  125. {
  126. case 0: return ShaderIrInst.Band;
  127. case 1: return ShaderIrInst.Bor;
  128. case 2: return ShaderIrInst.Bxor;
  129. }
  130. throw new ArgumentException(nameof(OpCode));
  131. }
  132. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  133. {
  134. ShaderIrOperPred Pred = GetPredNode(OpCode);
  135. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  136. {
  137. Node = new ShaderIrCond(Pred, Node);
  138. }
  139. return Node;
  140. }
  141. private static ShaderIrOperPred GetPredNode(long OpCode)
  142. {
  143. int Pred = (int)(OpCode >> 16) & 0xf;
  144. if (Pred != 0xf)
  145. {
  146. Pred &= 7;
  147. }
  148. return new ShaderIrOperPred(Pred);
  149. }
  150. public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
  151. {
  152. return GetAluNeg(GetAluAbs(Node, Abs), Neg);
  153. }
  154. public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
  155. {
  156. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  157. }
  158. public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
  159. {
  160. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  161. }
  162. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  163. {
  164. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  165. }
  166. }
  167. }