ShaderDecodeAlu.cs 10 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. public static void Fadd_C(ShaderIrBlock Block, long OpCode)
  8. {
  9. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
  10. }
  11. public static void Fadd_I(ShaderIrBlock Block, long OpCode)
  12. {
  13. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
  14. }
  15. public static void Fadd_R(ShaderIrBlock Block, long OpCode)
  16. {
  17. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
  18. }
  19. public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
  20. {
  21. EmitAluFfma(Block, OpCode, ShaderOper.CR);
  22. }
  23. public static void Ffma_I(ShaderIrBlock Block, long OpCode)
  24. {
  25. EmitAluFfma(Block, OpCode, ShaderOper.Immf);
  26. }
  27. public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
  28. {
  29. EmitAluFfma(Block, OpCode, ShaderOper.RC);
  30. }
  31. public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
  32. {
  33. EmitAluFfma(Block, OpCode, ShaderOper.RR);
  34. }
  35. public static void Fmul_C(ShaderIrBlock Block, long OpCode)
  36. {
  37. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
  38. }
  39. public static void Fmul_I(ShaderIrBlock Block, long OpCode)
  40. {
  41. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
  42. }
  43. public static void Fmul_R(ShaderIrBlock Block, long OpCode)
  44. {
  45. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
  46. }
  47. public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
  48. {
  49. EmitFsetp(Block, OpCode, ShaderOper.CR);
  50. }
  51. public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
  52. {
  53. EmitFsetp(Block, OpCode, ShaderOper.Immf);
  54. }
  55. public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
  56. {
  57. EmitFsetp(Block, OpCode, ShaderOper.RR);
  58. }
  59. public static void Ipa(ShaderIrBlock Block, long OpCode)
  60. {
  61. ShaderIrNode OperA = GetOperAbuf28(OpCode);
  62. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  63. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
  64. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  65. }
  66. public static void Lop32i(ShaderIrBlock Block, long OpCode)
  67. {
  68. int SubOp = (int)(OpCode >> 53) & 3;
  69. bool Ia = ((OpCode >> 55) & 1) != 0;
  70. bool Ib = ((OpCode >> 56) & 1) != 0;
  71. ShaderIrInst Inst = 0;
  72. switch (SubOp)
  73. {
  74. case 0: Inst = ShaderIrInst.And; break;
  75. case 1: Inst = ShaderIrInst.Or; break;
  76. case 2: Inst = ShaderIrInst.Xor; break;
  77. }
  78. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
  79. //SubOp == 3 is pass, used by the not instruction
  80. //which just moves the inverted register value.
  81. if (SubOp < 3)
  82. {
  83. ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
  84. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
  85. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  86. }
  87. else
  88. {
  89. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  90. }
  91. }
  92. public static void Mufu(ShaderIrBlock Block, long OpCode)
  93. {
  94. int SubOp = (int)(OpCode >> 20) & 7;
  95. bool Aa = ((OpCode >> 46) & 1) != 0;
  96. bool Na = ((OpCode >> 48) & 1) != 0;
  97. ShaderIrInst Inst = 0;
  98. switch (SubOp)
  99. {
  100. case 0: Inst = ShaderIrInst.Fcos; break;
  101. case 1: Inst = ShaderIrInst.Fsin; break;
  102. case 2: Inst = ShaderIrInst.Fex2; break;
  103. case 3: Inst = ShaderIrInst.Flg2; break;
  104. case 4: Inst = ShaderIrInst.Frcp; break;
  105. case 5: Inst = ShaderIrInst.Frsq; break;
  106. default: throw new NotImplementedException(SubOp.ToString());
  107. }
  108. ShaderIrNode OperA = GetOperGpr8(OpCode);
  109. ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
  110. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  111. }
  112. public static void Shr_C(ShaderIrBlock Block, long OpCode)
  113. {
  114. EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
  115. }
  116. public static void Shr_I(ShaderIrBlock Block, long OpCode)
  117. {
  118. EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
  119. }
  120. public static void Shr_R(ShaderIrBlock Block, long OpCode)
  121. {
  122. EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
  123. }
  124. private static ShaderIrInst GetShrInst(long OpCode)
  125. {
  126. bool Signed = ((OpCode >> 48) & 1) != 0;
  127. return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  128. }
  129. private static void EmitAluBinary(
  130. ShaderIrBlock Block,
  131. long OpCode,
  132. ShaderOper Oper,
  133. ShaderIrInst Inst)
  134. {
  135. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  136. switch (Oper)
  137. {
  138. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  139. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  140. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  141. default: throw new ArgumentException(nameof(Oper));
  142. }
  143. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  144. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  145. }
  146. private static void EmitAluBinaryF(
  147. ShaderIrBlock Block,
  148. long OpCode,
  149. ShaderOper Oper,
  150. ShaderIrInst Inst)
  151. {
  152. bool Nb = ((OpCode >> 45) & 1) != 0;
  153. bool Aa = ((OpCode >> 46) & 1) != 0;
  154. bool Na = ((OpCode >> 48) & 1) != 0;
  155. bool Ab = ((OpCode >> 49) & 1) != 0;
  156. bool Ad = ((OpCode >> 50) & 1) != 0;
  157. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  158. if (Inst == ShaderIrInst.Fadd)
  159. {
  160. OperA = GetAluAbsNeg(OperA, Aa, Na);
  161. }
  162. switch (Oper)
  163. {
  164. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  165. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  166. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  167. default: throw new ArgumentException(nameof(Oper));
  168. }
  169. OperB = GetAluAbsNeg(OperB, Ab, Nb);
  170. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  171. Op = GetAluAbs(Op, Ad);
  172. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  173. }
  174. private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  175. {
  176. bool Nb = ((OpCode >> 48) & 1) != 0;
  177. bool Nc = ((OpCode >> 49) & 1) != 0;
  178. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  179. switch (Oper)
  180. {
  181. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  182. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  183. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  184. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  185. default: throw new ArgumentException(nameof(Oper));
  186. }
  187. OperB = GetAluNeg(OperB, Nb);
  188. if (Oper == ShaderOper.RC)
  189. {
  190. OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
  191. }
  192. else
  193. {
  194. OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
  195. }
  196. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
  197. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  198. }
  199. private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  200. {
  201. bool Aa = ((OpCode >> 7) & 1) != 0;
  202. bool Np = ((OpCode >> 42) & 1) != 0;
  203. bool Na = ((OpCode >> 43) & 1) != 0;
  204. bool Ab = ((OpCode >> 44) & 1) != 0;
  205. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  206. switch (Oper)
  207. {
  208. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  209. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  210. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  211. default: throw new ArgumentException(nameof(Oper));
  212. }
  213. ShaderIrInst CmpInst = GetCmp(OpCode);
  214. ShaderIrOp Op = new ShaderIrOp(CmpInst,
  215. GetAluAbsNeg(OperA, Aa, Na),
  216. GetAluAbs (OperB, Ab));
  217. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  218. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  219. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  220. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  221. ShaderIrInst LopInst = GetBLop(OpCode);
  222. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  223. {
  224. return;
  225. }
  226. ShaderIrNode P2NNode = P2Node;
  227. if (Np)
  228. {
  229. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  230. }
  231. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  232. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  233. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  234. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  235. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  236. }
  237. }
  238. }