Chenj168 7ad8b3ef75 Move the OpActivator to OpCodeTable class for improve performance (#1001) пре 6 година
..
CodeGen 49d7b1c7d8 Implement textureQueryLevels (#1007) пре 6 година
Decoders 7ad8b3ef75 Move the OpActivator to OpCodeTable class for improve performance (#1001) пре 6 година
Instructions 06bf25521f Implement NOP and stub DEPBAR shader instructions (#1041) пре 6 година
IntermediateRepresentation dc97457bf0 Initial support for double precision shader instructions. (#963) пре 6 година
StructuredIr dc97457bf0 Initial support for double precision shader instructions. (#963) пре 6 година
Translation dc97457bf0 Initial support for double precision shader instructions. (#963) пре 6 година
BufferDescriptor.cs 1876b346fe Initial work пре 6 година
DefineNames.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
InterpolationQualifier.cs 1876b346fe Initial work пре 6 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
QueryInfoName.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) пре 6 година
Ryujinx.Graphics.Shader.csproj 80707f9311 Add runtime identifiers to new projects пре 6 година
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) пре 6 година
ShaderProgram.cs f0a59f345c Add partial support for the BRX shader instruction пре 6 година
ShaderProgramInfo.cs 1b7d955195 Initial support for image stores, support texture sample on compute пре 6 година
ShaderStage.cs 1876b346fe Initial work пре 6 година
TextureDescriptor.cs 947e14d3be Reimplement limited bindless textures support пре 6 година