Ac_K b0b7843d5c mm: Migrate service in Horizon project (#5580) 2 лет назад
..
ARMeilleure 8edfb2bc7b "static readonly" constants should be "const" instead (#5560) 2 лет назад
Ryujinx eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Audio 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362) 2 лет назад
Ryujinx.Audio.Backends.OpenAL eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Audio.Backends.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Audio.Backends.SoundIo eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Ava abaa35ad3a UI: New Crowdin updates (#4758) 2 лет назад
Ryujinx.Common 8edfb2bc7b "static readonly" constants should be "const" instead (#5560) 2 лет назад
Ryujinx.Cpu eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Device eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.GAL 6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2 лет назад
Ryujinx.Graphics.Gpu 6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2 лет назад
Ryujinx.Graphics.Host1x eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Nvdec eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Nvdec.FFmpeg eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Nvdec.Vp9 6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2 лет назад
Ryujinx.Graphics.OpenGL 6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2 лет назад
Ryujinx.Graphics.Shader 6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2 лет назад
Ryujinx.Graphics.Texture eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Vic eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Video eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Graphics.Vulkan 6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2 лет назад
Ryujinx.HLE b0b7843d5c mm: Migrate service in Horizon project (#5580) 2 лет назад
Ryujinx.Headless.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Horizon b0b7843d5c mm: Migrate service in Horizon project (#5580) 2 лет назад
Ryujinx.Horizon.Common eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Horizon.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Horizon.Kernel.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Input 46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384) 2 лет назад
Ryujinx.Input.SDL2 2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) 2 лет назад
Ryujinx.Memory 0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386) 2 лет назад
Ryujinx.SDL2.Common 8a363b5df2 Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439) 2 лет назад
Ryujinx.ShaderTools fd01259d2b [Ryujinx.ShaderTools] Address dotnet-format issues (#5388) 2 лет назад
Ryujinx.Tests fe15c77d30 [Hotfix] hid: Prevent out of bounds array access (#5547) 2 лет назад
Ryujinx.Tests.Memory eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Tests.Unicorn eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 лет назад
Ryujinx.Ui.Common 773e239db7 Implement color space passthrough option (#5531) 2 лет назад
Ryujinx.Ui.LocaleGenerator 12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2 лет назад
Spv.Generator 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 лет назад