riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
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Engine b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
Image b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
Memory 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) há 4 anos atrás
Shader f0b00c1ae9 Fix TXQ for 3D textures. (#2613) há 4 anos atrás
Synchronization a33dc2f491 Improved Logger (#1292) há 5 anos atrás
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) há 5 anos atrás
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) há 4 anos atrás
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) há 4 anos atrás
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) há 5 anos atrás
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) há 4 anos atrás