ReinUsesLisp afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 éve
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OpenGL afdeee2b86 Use signed and unsigned vertex types (#370) 7 éve
Shader afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 éve
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) 8 éve
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 éve
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 éve
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 éve
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalFrameBufferFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalImage.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
GalImageFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalPipelineState.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 éve
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalTextureFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 éve
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 éve
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 éve
IGalFrameBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 éve
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 éve
IGalRasterizer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
IGalRenderer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 éve
IGalShader.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 éve
IGalTexture.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
ImageFormatConverter.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 éve
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 éve
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) 7 éve
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve