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Engine
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947e14d3be
Reimplement limited bindless textures support
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6 lat temu |
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Image
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af8498d679
Add basic error logging to the GPU
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6 lat temu |
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Memory
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647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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6 lat temu |
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Shader
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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6 lat temu |
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State
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7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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6 lat temu |
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ClassId.cs
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1876b346fe
Initial work
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6 lat temu |
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Constants.cs
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1876b346fe
Initial work
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6 lat temu |
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Debugging.cs
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1876b346fe
Initial work
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6 lat temu |
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DmaPusher.cs
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1876b346fe
Initial work
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6 lat temu |
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GpuContext.cs
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647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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6 lat temu |
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GraphicsConfig.cs
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1876b346fe
Initial work
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6 lat temu |
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MacroInterpreter.cs
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2437ccca0e
Separate sub-channel state
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6 lat temu |
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MethodParams.cs
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1876b346fe
Initial work
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6 lat temu |
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NvGpuFifo.cs
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cb171f6ebf
Support shared color mask, implement more shader instructions
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6 lat temu |
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NvGpuFifoMeth.cs
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1876b346fe
Initial work
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6 lat temu |
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Ryujinx.Graphics.Gpu.csproj
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647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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6 lat temu |
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Window.cs
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16d88c21fc
Improved and simplified window texture presentation
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6 lat temu |