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FbFragShader.glsl
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 年之前 |
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FbVtxShader.glsl
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 年之前 |
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OGLBlend.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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OGLEnumConverter.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 年之前 |
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OGLFrameBuffer.cs
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 年之前 |
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OGLRasterizer.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 年之前 |
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OGLShader.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 年之前 |
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OGLTexture.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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OpenGLRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 年之前 |