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gdkchan ae91da5b60 Merge pull request #2 from gdkchan/direct_memory %!s(int64=8) %!d(string=hai) anos
Ryujinx ae91da5b60 Merge pull request #2 from gdkchan/direct_memory %!s(int64=8) %!d(string=hai) anos
.gitattributes b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
.gitignore b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
GLScreen.cs 18ac1c4045 Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method %!s(int64=8) %!d(string=hai) anos
LICENSE.txt b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
Program.cs b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
README.md 9f2aea4059 Basic audio support %!s(int64=8) %!d(string=hai) anos
Ryujinx.csproj b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
Ryujinx.sln b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos

README.md

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip