gdkchan 17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957) %!s(int64=3) %!d(string=hai) anos
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BackgroundDiskCacheWriter.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheGpuAccessor.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
DiskCacheHostStorage.cs 17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957) %!s(int64=3) %!d(string=hai) anos
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GuestCodeAndCbData.cs 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
ParallelDiskCacheLoader.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) %!s(int64=3) %!d(string=hai) anos
ShaderBinarySerializer.cs 69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) %!s(int64=3) %!d(string=hai) anos