riperiperi 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) il y a 3 ans
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Compute 4965681e06 GPU: Swap bindings array instead of copying (#4003) il y a 3 ans
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) il y a 3 ans
GPFifo f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882) il y a 3 ans
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) il y a 3 ans
MME f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
Threed 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) il y a 3 ans
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) il y a 4 ans
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) il y a 3 ans
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) il y a 3 ans
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) il y a 5 ans