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- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.Vulkan
- {
- internal abstract class WindowBase: IWindow
- {
- public bool ScreenCaptureRequested { get; set; }
- public abstract void Dispose();
- public abstract void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback);
- public abstract void SetSize(int width, int height);
- }
- }
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