Sampler.cs 2.1 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.GAL.Sampler;
  3. using OpenTK.Graphics.OpenGL;
  4. namespace Ryujinx.Graphics.OpenGL
  5. {
  6. class Sampler : ISampler
  7. {
  8. public int Handle { get; private set; }
  9. public Sampler(SamplerCreateInfo info)
  10. {
  11. Handle = GL.GenSampler();
  12. GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
  13. GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
  14. GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
  15. GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
  16. GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
  17. GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
  18. GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
  19. unsafe
  20. {
  21. float* borderColor = stackalloc float[4]
  22. {
  23. info.BorderColor.Red,
  24. info.BorderColor.Green,
  25. info.BorderColor.Blue,
  26. info.BorderColor.Alpha
  27. };
  28. GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
  29. }
  30. GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
  31. GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
  32. GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
  33. GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
  34. }
  35. public void Bind(int unit)
  36. {
  37. GL.BindSampler(unit, Handle);
  38. }
  39. public void Dispose()
  40. {
  41. if (Handle != 0)
  42. {
  43. GL.DeleteSampler(Handle);
  44. Handle = 0;
  45. }
  46. }
  47. }
  48. }