HwCapabilities.cs 1.5 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. namespace Ryujinx.Graphics.OpenGL
  4. {
  5. static class HwCapabilities
  6. {
  7. private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
  8. private static Lazy<int> _maximumViewportDimensions = new Lazy<int>(() => GetLimit(All.MaxViewportDims));
  9. private static Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
  10. private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
  11. public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
  12. public static int MaximumViewportDimensions => _maximumViewportDimensions.Value;
  13. public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
  14. public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
  15. private static bool HasExtension(string name)
  16. {
  17. int numExtensions = GL.GetInteger(GetPName.NumExtensions);
  18. for (int extension = 0; extension < numExtensions; extension++)
  19. {
  20. if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
  21. {
  22. return true;
  23. }
  24. }
  25. return false;
  26. }
  27. private static int GetLimit(All name)
  28. {
  29. return GL.GetInteger((GetPName)name);
  30. }
  31. }
  32. }