gdkchan 0e9823d7e6 Fix shader buffer write flag on atomic instructions (#2261) %!s(int64=5) %!d(string=hai) anos
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Cache 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
CachedGpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
GpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) %!s(int64=5) %!d(string=hai) anos
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderCache.cs 0e9823d7e6 Fix shader buffer write flag on atomic instructions (#2261) %!s(int64=5) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderDumper.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
TextureDescriptorCapableGpuAccessor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos