AudioRendererManager.cs 11 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Integration;
  18. using Ryujinx.Audio.Renderer.Dsp;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Common.Logging;
  21. using Ryujinx.Memory;
  22. using System;
  23. using System.Diagnostics;
  24. using System.Linq;
  25. using System.Threading;
  26. namespace Ryujinx.Audio.Renderer.Server
  27. {
  28. /// <summary>
  29. /// The audio renderer manager.
  30. /// </summary>
  31. public class AudioRendererManager : IDisposable
  32. {
  33. /// <summary>
  34. /// Lock used for session allocation.
  35. /// </summary>
  36. private object _sessionLock = new object();
  37. /// <summary>
  38. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  39. /// </summary>
  40. private object _audioProcessorLock = new object();
  41. /// <summary>
  42. /// The session ids allocation table.
  43. /// </summary>
  44. private int[] _sessionIds;
  45. /// <summary>
  46. /// The events linked to each session.
  47. /// </summary>
  48. private IWritableEvent[] _sessionsSystemEvent;
  49. /// <summary>
  50. /// The <see cref="AudioRenderSystem"/> sessions instances.
  51. /// </summary>
  52. private AudioRenderSystem[] _sessions;
  53. /// <summary>
  54. /// The count of active sessions.
  55. /// </summary>
  56. private int _activeSessionCount;
  57. /// <summary>
  58. /// The worker thread used to run <see cref="SendCommands"/>.
  59. /// </summary>
  60. private Thread _workerThread;
  61. /// <summary>
  62. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  63. /// </summary>
  64. private bool _isRunning;
  65. /// <summary>
  66. /// The audio device driver to create audio outputs.
  67. /// </summary>
  68. private IHardwareDeviceDriver _deviceDriver;
  69. /// <summary>
  70. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  71. /// </summary>
  72. public AudioProcessor Processor { get; }
  73. /// <summary>
  74. /// Create a new <see cref="AudioRendererManager"/>.
  75. /// </summary>
  76. public AudioRendererManager()
  77. {
  78. Processor = new AudioProcessor();
  79. _sessionIds = new int[Constants.AudioRendererSessionCountMax];
  80. _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
  81. _activeSessionCount = 0;
  82. for (int i = 0; i < _sessionIds.Length; i++)
  83. {
  84. _sessionIds[i] = i;
  85. }
  86. }
  87. /// <summary>
  88. /// Initialize the <see cref="AudioRendererManager"/>.
  89. /// </summary>
  90. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  91. /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
  92. public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
  93. {
  94. _sessionsSystemEvent = sessionSystemEvents;
  95. _deviceDriver = deviceDriver;
  96. }
  97. /// <summary>
  98. /// Get the work buffer size required by a session.
  99. /// </summary>
  100. /// <param name="parameter">The user configuration</param>
  101. /// <returns>The work buffer size required by a session.</returns>
  102. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  103. {
  104. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  105. }
  106. /// <summary>
  107. /// Acquire a new session id.
  108. /// </summary>
  109. /// <returns>A new session id.</returns>
  110. private int AcquireSessionId()
  111. {
  112. lock (_sessionLock)
  113. {
  114. int index = _activeSessionCount;
  115. Debug.Assert(index < _sessionIds.Length);
  116. int sessionId = _sessionIds[index];
  117. _sessionIds[index] = -1;
  118. _activeSessionCount++;
  119. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  120. return sessionId;
  121. }
  122. }
  123. /// <summary>
  124. /// Release a given <paramref name="sessionId"/>.
  125. /// </summary>
  126. /// <param name="sessionId">The session id to release.</param>
  127. private void ReleaseSessionId(int sessionId)
  128. {
  129. lock (_sessionLock)
  130. {
  131. Debug.Assert(_activeSessionCount > 0);
  132. int newIndex = --_activeSessionCount;
  133. _sessionIds[newIndex] = sessionId;
  134. }
  135. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  136. }
  137. /// <summary>
  138. /// Check if there is any audio renderer active.
  139. /// </summary>
  140. /// <returns>Returns true if there is any audio renderer active.</returns>
  141. private bool HasAnyActiveRendererLocked()
  142. {
  143. foreach (AudioRenderSystem renderer in _sessions)
  144. {
  145. if (renderer != null)
  146. {
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. /// <summary>
  153. /// Start the <see cref="AudioProcessor"/> and worker thread.
  154. /// </summary>
  155. private void StartLocked()
  156. {
  157. _isRunning = true;
  158. // TODO: virtual device mapping (IAudioDevice)
  159. Processor.Start(_deviceDriver);
  160. _workerThread = new Thread(SendCommands)
  161. {
  162. Name = "AudioRendererManager.Worker"
  163. };
  164. _workerThread.Start();
  165. }
  166. /// <summary>
  167. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  168. /// </summary>
  169. private void StopLocked()
  170. {
  171. _isRunning = false;
  172. _workerThread.Join();
  173. Processor.Stop();
  174. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  175. }
  176. /// <summary>
  177. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  178. /// </summary>
  179. private void SendCommands()
  180. {
  181. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  182. Processor.Wait();
  183. while (_isRunning)
  184. {
  185. lock (_sessionLock)
  186. {
  187. foreach(AudioRenderSystem renderer in _sessions)
  188. {
  189. renderer?.SendCommands();
  190. }
  191. }
  192. Processor.Signal();
  193. Processor.Wait();
  194. }
  195. }
  196. /// <summary>
  197. /// Register a new <see cref="AudioRenderSystem"/>.
  198. /// </summary>
  199. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  200. private void Register(AudioRenderSystem renderer)
  201. {
  202. lock (_sessionLock)
  203. {
  204. _sessions[renderer.GetSessionId()] = renderer;
  205. }
  206. lock (_audioProcessorLock)
  207. {
  208. if (!_isRunning)
  209. {
  210. StartLocked();
  211. }
  212. }
  213. }
  214. /// <summary>
  215. /// Unregister a new <see cref="AudioRenderSystem"/>.
  216. /// </summary>
  217. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  218. internal void Unregister(AudioRenderSystem renderer)
  219. {
  220. lock (_sessionLock)
  221. {
  222. int sessionId = renderer.GetSessionId();
  223. _sessions[renderer.GetSessionId()] = null;
  224. ReleaseSessionId(sessionId);
  225. }
  226. lock (_audioProcessorLock)
  227. {
  228. if (_isRunning && !HasAnyActiveRendererLocked())
  229. {
  230. StopLocked();
  231. }
  232. }
  233. }
  234. /// <summary>
  235. /// Open a new <see cref="AudioRenderSystem"/>
  236. /// </summary>
  237. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  238. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  239. /// <param name="parameter">The user configuration</param>
  240. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  241. /// <param name="workBufferAddress">The guest work buffer address.</param>
  242. /// <param name="workBufferSize">The guest work buffer size.</param>
  243. /// <param name="processHandle">The process handle of the application.</param>
  244. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  245. public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
  246. {
  247. int sessionId = AcquireSessionId();
  248. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  249. ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
  250. if (result == ResultCode.Success)
  251. {
  252. renderer = audioRenderer;
  253. Register(renderer);
  254. }
  255. else
  256. {
  257. ReleaseSessionId(sessionId);
  258. renderer = null;
  259. }
  260. return result;
  261. }
  262. public void Dispose()
  263. {
  264. Dispose(true);
  265. }
  266. protected virtual void Dispose(bool disposing)
  267. {
  268. if (disposing)
  269. {
  270. // Clone the sessions array to dispose them outside the lock.
  271. AudioRenderSystem[] sessions;
  272. lock (_sessionLock)
  273. {
  274. sessions = _sessions.ToArray();
  275. }
  276. foreach (AudioRenderSystem renderer in sessions)
  277. {
  278. renderer?.Dispose();
  279. }
  280. lock (_audioProcessorLock)
  281. {
  282. if (_isRunning)
  283. {
  284. StopLocked();
  285. }
  286. }
  287. Processor.Dispose();
  288. }
  289. }
  290. }
  291. }