GtkDialog.cs 2.4 KB

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  1. using Gtk;
  2. using System.Reflection;
  3. namespace Ryujinx.Ui
  4. {
  5. internal class GtkDialog : MessageDialog
  6. {
  7. private static bool _isChoiceDialogOpen;
  8. private GtkDialog(string title, string mainText, string secondaryText, MessageType messageType = MessageType.Other, ButtonsType buttonsType = ButtonsType.Ok)
  9. : base(null, DialogFlags.Modal, messageType, buttonsType, null)
  10. {
  11. Title = title;
  12. Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
  13. Text = mainText;
  14. SecondaryText = secondaryText;
  15. WindowPosition = WindowPosition.Center;
  16. Response += GtkDialog_Response;
  17. SetSizeRequest(100, 20);
  18. }
  19. private void GtkDialog_Response(object sender, ResponseArgs args)
  20. {
  21. Dispose();
  22. }
  23. internal static void CreateInfoDialog(string title, string mainText, string secondaryText)
  24. {
  25. new GtkDialog(title, mainText, secondaryText, MessageType.Info).Run();
  26. }
  27. internal static void CreateWarningDialog(string mainText, string secondaryText)
  28. {
  29. new GtkDialog("Ryujinx - Warning", mainText, secondaryText, MessageType.Warning).Run();
  30. }
  31. internal static void CreateErrorDialog(string errorMessage)
  32. {
  33. new GtkDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage, MessageType.Error).Run();
  34. }
  35. internal static MessageDialog CreateConfirmationDialog(string mainText, string secondaryText = "")
  36. {
  37. return new GtkDialog("Ryujinx - Confirmation", mainText, secondaryText, MessageType.Question, ButtonsType.YesNo);
  38. }
  39. internal static bool CreateChoiceDialog(string title, string mainText, string secondaryText)
  40. {
  41. if (_isChoiceDialogOpen)
  42. return false;
  43. _isChoiceDialogOpen = true;
  44. ResponseType response = (ResponseType)new GtkDialog(title, mainText, secondaryText, MessageType.Question, ButtonsType.YesNo).Run();
  45. _isChoiceDialogOpen = false;
  46. return response == ResponseType.Yes;
  47. }
  48. internal static bool CreateExitDialog()
  49. {
  50. return CreateChoiceDialog("Ryujinx - Exit", "Are you sure you want to stop emulation?", "All unsaved data will be lost!");
  51. }
  52. }
  53. }