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- using LibHac;
- using LibHac.Common;
- using LibHac.Ns;
- namespace Ryujinx.Ui
- {
- public struct ApplicationData
- {
- public bool Favorite { get; set; }
- public byte[] Icon { get; set; }
- public string TitleName { get; set; }
- public string TitleId { get; set; }
- public string Developer { get; set; }
- public string Version { get; set; }
- public string TimePlayed { get; set; }
- public string LastPlayed { get; set; }
- public string FileExtension { get; set; }
- public string FileSize { get; set; }
- public string Path { get; set; }
- public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
- }
- }
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