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- // ReSharper disable InconsistentNaming
- using Ryujinx.Graphics.Shader.Instructions;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- class OpCodeTextureScalar : OpCodeTextureBase
- {
- #region "Component mask LUT"
- private const int ____ = 0x0;
- private const int R___ = 0x1;
- private const int _G__ = 0x2;
- private const int RG__ = 0x3;
- private const int __B_ = 0x4;
- private const int RGB_ = 0x7;
- private const int ___A = 0x8;
- private const int R__A = 0x9;
- private const int _G_A = 0xa;
- private const int RG_A = 0xb;
- private const int __BA = 0xc;
- private const int R_BA = 0xd;
- private const int _GBA = 0xe;
- private const int RGBA = 0xf;
- private static int[,] _maskLut = new int[,]
- {
- { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
- { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
- };
- #endregion
- public Register Rd0 { get; }
- public Register Ra { get; }
- public Register Rb { get; }
- public Register Rd1 { get; }
- public int ComponentMask { get; protected set; }
- protected int RawType;
- public bool IsFp16 { get; protected set; }
- public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTextureScalar(emitter, address, opCode);
- public OpCodeTextureScalar(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
- {
- Rd0 = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
- Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
- Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
- Rd1 = new Register(opCode.Extract(28, 8), RegisterType.Gpr);
- int compSel = opCode.Extract(50, 3);
- RawType = opCode.Extract(53, 4);
- IsFp16 = !opCode.Extract(59);
- ComponentMask = _maskLut[Rd1.IsRZ ? 0 : 1, compSel];
- }
- }
- }
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