OpCodeRed.cs 1011 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public AtomicOp AtomicOp { get; }
  9. public ReductionType Type { get; }
  10. public int Offset { get; }
  11. public bool Extended { get; }
  12. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeRed(emitter, address, opCode);
  13. public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  14. {
  15. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  16. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  17. Type = (ReductionType)opCode.Extract(20, 3);
  18. AtomicOp = (AtomicOp)opCode.Extract(23, 3);
  19. Offset = (opCode.Extract(28, 20) << 12) >> 12;
  20. Extended = opCode.Extract(48);
  21. }
  22. }
  23. }