OpCodeLop.cs 969 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeLop : OpCodeAlu, IOpCodeLop
  5. {
  6. public bool InvertA { get; protected set; }
  7. public bool InvertB { get; protected set; }
  8. public LogicalOperation LogicalOp { get; }
  9. public ConditionalOperation CondOp { get; }
  10. public Register Predicate48 { get; }
  11. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
  12. public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  13. {
  14. InvertA = opCode.Extract(39);
  15. InvertB = opCode.Extract(40);
  16. LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
  17. CondOp = (ConditionalOperation)opCode.Extract(44, 2);
  18. Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
  19. }
  20. }
  21. }