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- using Ryujinx.Graphics.Shader.Instructions;
- using System;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
- {
- public RoundingMode RoundingMode => RoundingMode.ToNearest;
- public FPMultiplyScale Scale => FPMultiplyScale.None;
- public bool FlushToZero { get; }
- public bool AbsoluteA { get; }
- public float Immediate { get; }
- public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm32(emitter, address, opCode);
- public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
- {
- int imm = opCode.Extract(20, 32);
- Immediate = BitConverter.Int32BitsToSingle(imm);
- SetCondCode = opCode.Extract(52);
- AbsoluteA = opCode.Extract(54);
- FlushToZero = opCode.Extract(55);
- Saturate = false;
- }
- }
- }
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