ShaderCodeHolder.cs 1.6 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.Shader;
  3. namespace Ryujinx.Graphics.Gpu.Shader
  4. {
  5. /// <summary>
  6. /// Cached shader code for a single shader stage.
  7. /// </summary>
  8. class ShaderCodeHolder
  9. {
  10. /// <summary>
  11. /// Shader program containing translated code.
  12. /// </summary>
  13. public ShaderProgram Program { get; }
  14. /// <summary>
  15. /// Shader program information.
  16. /// </summary>
  17. public ShaderProgramInfo Info { get; }
  18. /// <summary>
  19. /// Host shader object.
  20. /// </summary>
  21. /// <remarks>Null if the host shader program cache is in use.</remarks>
  22. public IShader HostShader { get; set; }
  23. /// <summary>
  24. /// Maxwell binary shader code.
  25. /// </summary>
  26. public byte[] Code { get; }
  27. /// <summary>
  28. /// Optional maxwell binary shader code for "Vertex A" shader.
  29. /// </summary>
  30. public byte[] Code2 { get; }
  31. /// <summary>
  32. /// Creates a new instace of the shader code holder.
  33. /// </summary>
  34. /// <param name="program">Shader program</param>
  35. /// <param name="info">Shader program information</param>
  36. /// <param name="code">Maxwell binary shader code</param>
  37. /// <param name="code2">Optional binary shader code of the "Vertex A" shader, when combined with "Vertex B"</param>
  38. public ShaderCodeHolder(ShaderProgram program, ShaderProgramInfo info, byte[] code, byte[] code2 = null)
  39. {
  40. Program = program;
  41. Info = info;
  42. Code = code;
  43. Code2 = code2;
  44. }
  45. }
  46. }