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- using Ryujinx.Graphics.Gpu.Image;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
- {
- /// <summary>
- /// Mostly identical to TextureDescriptor from <see cref="Image"/> but we don't store the address of the texture and store its handle instead.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)]
- struct GuestTextureDescriptor
- {
- public uint Handle;
- internal TextureDescriptor Descriptor;
- }
- }
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