PlayState.cs 1.8 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. namespace Ryujinx.Audio.Renderer.Server.Types
  18. {
  19. /// <summary>
  20. /// The internal play state of a <see cref="Voice.VoiceState"/>
  21. /// </summary>
  22. public enum PlayState
  23. {
  24. /// <summary>
  25. /// The voice has been started and is playing.
  26. /// </summary>
  27. Started,
  28. /// <summary>
  29. /// The voice has been stopped.
  30. /// </summary>
  31. /// <remarks>
  32. /// This cannot be directly set by user.
  33. /// See <see cref="Stopping"/> for correct usage.
  34. /// </remarks>
  35. Stopped,
  36. /// <summary>
  37. /// The user asked the voice to be stopped.
  38. /// </summary>
  39. /// <remarks>
  40. /// This is changed to the <see cref="Stopped"/> state after command generation.
  41. /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
  42. /// </remarks>
  43. Stopping,
  44. /// <summary>
  45. /// The voice has been paused by user request.
  46. /// </summary>
  47. /// <remarks>
  48. /// The user can resume to the <see cref="Started"/> state.
  49. /// </remarks>
  50. Paused
  51. }
  52. }