AudioRendererExecutionMode.cs 1.3 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. namespace Ryujinx.Audio.Renderer.Server.Types
  18. {
  19. /// <summary>
  20. /// The execution mode of an <see cref="AudioRenderSystem"/>.
  21. /// </summary>
  22. public enum AudioRendererExecutionMode : byte
  23. {
  24. /// <summary>
  25. /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
  26. /// </summary>
  27. Auto,
  28. /// <summary>
  29. /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
  30. /// </summary>
  31. /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
  32. Manual
  33. }
  34. }