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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input information for a mix.
- /// </summary>
- /// <remarks>Also used on the client side for mix tracking.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MixParameter
- {
- /// <summary>
- /// Base volume of the mix.
- /// </summary>
- public float Volume;
- /// <summary>
- /// Target sample rate of the mix.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// Target buffer count.
- /// </summary>
- public uint BufferCount;
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- /// <summary>
- /// Set to true if it was changed.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDirty;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
- /// <summary>
- /// The id of the mix.
- /// </summary>
- public int MixId;
- /// <summary>
- /// The effect count. (client side)
- /// </summary>
- public uint EffectCount;
- /// <summary>
- /// The mix node id.
- /// </summary>
- public int NodeId;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ulong _reserved2;
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixVolumeArray _mixBufferVolumeArray;
- /// <summary>
- /// The mix to output the result of this mix.
- /// </summary>
- public int DestinationMixId;
- /// <summary>
- /// The splitter to output the result of this mix.
- /// </summary>
- public uint DestinationSplitterId;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved3;
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixVolumeArray { }
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when no splitter id is specified.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
- }
- }
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