BiquadFilterEffectParameter.cs 2.0 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Server.Effect;
  18. using Ryujinx.Common.Memory;
  19. using System.Runtime.InteropServices;
  20. namespace Ryujinx.Audio.Renderer.Parameter.Effect
  21. {
  22. /// <summary>
  23. /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
  24. /// </summary>
  25. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  26. public struct BiquadFilterEffectParameter
  27. {
  28. /// <summary>
  29. /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
  30. /// </summary>
  31. public Array6<byte> Input;
  32. /// <summary>
  33. /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
  34. /// </summary>
  35. public Array6<byte> Output;
  36. /// <summary>
  37. /// Biquad filter numerator (b0, b1, b2).
  38. /// </summary>
  39. public Array3<short> Numerator;
  40. /// <summary>
  41. /// Biquad filter denominator (a1, a2).
  42. /// </summary>
  43. /// <remarks>a0 = 1</remarks>
  44. public Array2<short> Denominator;
  45. /// <summary>
  46. /// The total channel count used.
  47. /// </summary>
  48. public byte ChannelCount;
  49. /// <summary>
  50. /// The current usage status of the effect on the client side.
  51. /// </summary>
  52. public UsageState Status;
  53. }
  54. }