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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.Effect
- {
- public class DelayLine : IDelayLine
- {
- private float[] _workBuffer;
- private uint _sampleRate;
- private uint _currentSampleIndex;
- private uint _lastSampleIndex;
- public uint CurrentSampleCount { get; private set; }
- public uint SampleCountMax { get; private set; }
- public DelayLine(uint sampleRate, float delayTimeMax)
- {
- _sampleRate = sampleRate;
- SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
- _workBuffer = new float[SampleCountMax];
- SetDelay(delayTimeMax);
- }
- private void ConfigureDelay(uint targetSampleCount)
- {
- CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
- _currentSampleIndex = 0;
- _lastSampleIndex = CurrentSampleCount - 1;
- }
- public void SetDelay(float delayTime)
- {
- ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
- }
- public float Read()
- {
- return _workBuffer[_currentSampleIndex];
- }
- public float Update(float value)
- {
- float output = Read();
- _workBuffer[_currentSampleIndex++] = value;
- if (_currentSampleIndex >= _lastSampleIndex)
- {
- _currentSampleIndex = 0;
- }
- return output;
- }
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
- }
- public float Tap(uint sampleIndex)
- {
- if (sampleIndex >= CurrentSampleCount)
- {
- sampleIndex = CurrentSampleCount - 1;
- }
- return TapUnsafe(sampleIndex, -1);
- }
- }
- }
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