gdkchan f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
..
AddressMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendFactor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendOp.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BufferRange.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Capabilities.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
ColorF.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
CompareMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) %!s(int64=6) %!d(string=hai) anos
CounterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
DepthStencilMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthStencilState.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Extents2D.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Face.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Format.cs 873bb4c15a Fix BC6 Signed/Unsigned float texture formats %!s(int64=6) %!d(string=hai) anos
FrontFace.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IBuffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
IPipeline.cs f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
IProgram.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IRenderer.cs 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) %!s(int64=6) %!d(string=hai) anos
ISampler.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IShader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ITexture.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
IWindow.cs 16d88c21fc Improved and simplified window texture presentation %!s(int64=6) %!d(string=hai) anos
ImageCrop.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IndexType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
MagFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
MinFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
PolygonModeMask.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
PrimitiveTopology.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RectangleF.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.GAL.csproj 80707f9311 Add runtime identifiers to new projects %!s(int64=6) %!d(string=hai) anos
SamplerCreateInfo.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
StencilOp.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
StencilTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
SwizzleComponent.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Target.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
TextureCreateInfo.cs 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
TextureReleaseCallback.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
VertexAttribDescriptor.cs 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Viewport.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ViewportSwizzle.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos