| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Gpu.State;
- using System;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- using Texture = Image.Texture;
- partial class Methods
- {
- /// <summary>
- /// Performs a texture to texture copy.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- private void CopyTexture(GpuState state, int argument)
- {
- var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
- var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
- var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
- Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat);
- if (srcTexture == null)
- {
- return;
- }
- // When the source texture that was found has a depth format,
- // we must enforce the target texture also has a depth format,
- // as copies between depth and color formats are not allowed.
- FormatInfo dstCopyTextureFormat;
- if (srcTexture.Format.IsDepthOrStencil())
- {
- dstCopyTextureFormat = srcCopyTextureFormat;
- }
- else
- {
- dstCopyTextureFormat = dstCopyTexture.Format.Convert();
- }
- Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
- if (dstTexture == null)
- {
- return;
- }
- if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
- {
- srcTexture.PropagateScale(dstTexture);
- }
- var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
- var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
- int srcX1 = (int)(region.SrcXF >> 32);
- int srcY1 = (int)(region.SrcYF >> 32);
- int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
- int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
- int dstX1 = region.DstX;
- int dstY1 = region.DstY;
- int dstX2 = region.DstX + region.DstWidth;
- int dstY2 = region.DstY + region.DstHeight;
- float scale = srcTexture.ScaleFactor; // src and dest scales are identical now.
- Extents2D srcRegion = new Extents2D(
- (int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
- (int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
- Extents2D dstRegion = new Extents2D(
- (int)Math.Ceiling(scale * (dstX1 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (dstY1 / dstTexture.Info.SamplesInY)),
- (int)Math.Ceiling(scale * (dstX2 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (dstY2 / dstTexture.Info.SamplesInY)));
- bool linearFilter = control.UnpackLinearFilter();
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
- // For an out of bounds copy, we must ensure that the copy wraps to the next line,
- // so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
- // outside the bounds of the texture. We fill the destination with the first 32 pixels
- // of the next line on the source texture.
- // This can be emulated with 2 copies (the first copy handles the region inside the bounds,
- // the second handles the region outside of the bounds).
- // We must also extend the source texture by one line to ensure we can wrap on the last line.
- // This is required by the (guest) OpenGL driver.
- if (srcX2 / srcTexture.Info.SamplesInX > srcTexture.Info.Width)
- {
- srcCopyTexture.Height++;
- srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
- if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
- {
- srcTexture.PropagateScale(dstTexture);
- }
- srcRegion = new Extents2D(
- (int)Math.Ceiling(scale * ((srcX1 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
- (int)Math.Ceiling(scale * ((srcY1 / srcTexture.Info.SamplesInY) + 1)),
- (int)Math.Ceiling(scale * ((srcX2 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
- (int)Math.Ceiling(scale * ((srcY2 / srcTexture.Info.SamplesInY) + 1)));
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
- }
- dstTexture.SignalModified();
- }
- }
- }
|