CounterQueueEvent.cs 3.7 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using System;
  5. using System.Threading;
  6. namespace Ryujinx.Graphics.OpenGL.Queries
  7. {
  8. class CounterQueueEvent : ICounterEvent
  9. {
  10. public event EventHandler<ulong> OnResult;
  11. public QueryTarget Type { get; }
  12. public bool ClearCounter { get; private set; }
  13. public int Query => _counter.Query;
  14. public bool Disposed { get; private set; }
  15. public bool Invalid { get; set; }
  16. public ulong DrawIndex { get; }
  17. private CounterQueue _queue;
  18. private BufferedQuery _counter;
  19. private bool _hostAccessReserved = false;
  20. private int _refCount = 1; // Starts with a reference from the counter queue.
  21. private object _lock = new object();
  22. private ulong _result = ulong.MaxValue;
  23. public CounterQueueEvent(CounterQueue queue, QueryTarget type, ulong drawIndex)
  24. {
  25. _queue = queue;
  26. _counter = queue.GetQueryObject();
  27. Type = type;
  28. DrawIndex = drawIndex;
  29. _counter.Begin();
  30. }
  31. internal void Clear()
  32. {
  33. _counter.Reset();
  34. ClearCounter = true;
  35. }
  36. internal void Complete(bool withResult)
  37. {
  38. _counter.End(withResult);
  39. }
  40. internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
  41. {
  42. lock (_lock)
  43. {
  44. if (Disposed)
  45. {
  46. return true;
  47. }
  48. if (ClearCounter || Type == QueryTarget.Timestamp)
  49. {
  50. result = 0;
  51. }
  52. long queryResult;
  53. if (block)
  54. {
  55. queryResult = _counter.AwaitResult(wakeSignal);
  56. }
  57. else
  58. {
  59. if (!_counter.TryGetResult(out queryResult))
  60. {
  61. return false;
  62. }
  63. }
  64. result += (ulong)queryResult;
  65. _result = result;
  66. OnResult?.Invoke(this, result);
  67. Dispose(); // Return the our resources to the pool.
  68. return true;
  69. }
  70. }
  71. public void Flush()
  72. {
  73. if (Disposed)
  74. {
  75. return;
  76. }
  77. // Tell the queue to process all events up to this one.
  78. _queue.FlushTo(this);
  79. }
  80. public void DecrementRefCount()
  81. {
  82. if (Interlocked.Decrement(ref _refCount) == 0)
  83. {
  84. DisposeInternal();
  85. }
  86. }
  87. public bool ReserveForHostAccess()
  88. {
  89. if (_hostAccessReserved)
  90. {
  91. return true;
  92. }
  93. if (IsValueAvailable())
  94. {
  95. return false;
  96. }
  97. if (Interlocked.Increment(ref _refCount) == 1)
  98. {
  99. Interlocked.Decrement(ref _refCount);
  100. return false;
  101. }
  102. _hostAccessReserved = true;
  103. return true;
  104. }
  105. public void ReleaseHostAccess()
  106. {
  107. _hostAccessReserved = false;
  108. DecrementRefCount();
  109. }
  110. private void DisposeInternal()
  111. {
  112. _queue.ReturnQueryObject(_counter);
  113. }
  114. private bool IsValueAvailable()
  115. {
  116. return _result != ulong.MaxValue || _counter.TryGetResult(out _);
  117. }
  118. public void Dispose()
  119. {
  120. Disposed = true;
  121. DecrementRefCount();
  122. }
  123. }
  124. }